Angle of Elevation 1.0.0
Flash and Math Angle of Elevation. Find the angle of elevation ofyour phone. Great introduction to a trigonometry lesson: Point thephone at the top of a tree and tap the screen. This will lock inplace a measurement of the angle of elevation of your phone withthe horizontal -- combine this information with your distance fromthe base of the tree to find the height of the tree above yourphone. This experimental app is part of a complete suite ofprecalculus apps coming soon. Source code for the "Angle ofElevation" app can be found at www.flashandmath.com.
Zoom and Pan in AIR 1.0.0
Flash and Math 'Zoom and Pan in AIR' is a companion app to theflashandmath.com tutorial: Zoom on a Point and Pan - AIR MobileTutorial. The app uses gesture events and the MatrixTransformerclass to accomplish zooming on a point and smooth panning. Completesource code for this app can be downloaded from flashandmath.com.
Flash and Math Kaleidoscope – thisentertaining AIR app takes the live feed from your device cameraand turns it into beautiful, dynamically changing images. Justpoint your camera, move your phone and see the kaleidoscope change.You can find complete source code and comments for this app atflashandmath.com.
Flash and Math GraphSlider puzzle –ageneralization of the classic "fifteen puzzle." Tiles slidealongadjacency lines to an empty base until all tile numbers matchtheirbase numbers. Try to solve all 30 puzzles in the fewestpossiblenumber of steps. Complete source code for this app canbedownloaded from flashandmath.com.
Flash and Math Rolling Cubes is a new3Drendition of the classic Rolling Cubes puzzle. The puzzle isverychallenging and takes a minimum of 36 moves to solve. A'move'consists of rolling a 3D cube to the only empty space on agrid.Initially all cubes have their black sides facing up. The goalisto invert them so their red sides face up. We provideseveralsimpler versions as a 'warm-up' for the main puzzle.Completesource code for this app can be downloadedfromflashandmath.com.
Flash and Math Maze – a new rendition oftheclassic maze game. Generate a new perfect maze at a touch ofabutton. Steer the ball through the maze by moving yourfingeraround a cool and easy to use steering wheel. Choose a levelofdifficulty you want to play. Complete source code for this appcanbe downloaded from flashandmath.com.
Flash and Math PeekAMaze – a new twist ontheclassic maze game. You see only a small portion of the maze ateachpoint. You can 'peek' around by dragging the maze and trytoremember your way out. But the number of peeks is limited.Severallevels of difficulty, at each level an unlimited number ofperfectmazes can be generated. Steer the ball through the maze bymovingyour finger around a cool and easy to use steering wheel.Completesource code for this app can be downloadedfromflashandmath.com.
Camera Roll Example 1.1.0
Version 1.1.0. Flash and Math CameraRollExample is a companion app to the flashandmath tutorial:LoadingImages from and Saving Images to Camera Roll. The app loadsimagesfrom the device's Camera Roll, 'stamps' them and saves newimagesto the Camera Roll. Complete source code for this app canbedownloaded from flashandmath.com
Traffic Lights by Flash and Math - Averychallenging variation and extension of the classic "LightsOut"puzzle. Can you get all the lights to be green? Clicking on alightwill change its color, but also the color of all of theneighborlights attached to it. The lights cycle through green,yellow, andred, just like a traffic light. The puzzles are madefrom a grid oflights (of varying sizes depending on the settings)which areconnected in randomized configurations. Complete sourcecode isavailable for download from flashandmath.com.
Line Problems Prototype 1.0.0
The LineProblems app illustrates aprototypeinterface for multiple choice mathematics problems,particularlyproblems with a graphical component. In this app, anequation of aline is shown and the student must find the correctgraph bybrowsing through a list of six choices. The interface forscrollingthrough the graphs is simply tapping on left and rightarrows onthe screen. A "double-tap" on the graph is used to selectit. Ifcorrect, the student taps the screen as instructed to getanotherproblem. This process is repeated seven times, and a totaltime forthe task is reported. If a student gives an incorrectanswer, atwo-second penalty is enforced. Source code and tutorialsforAndroid development in Flash can be foundatflashandmath.com.