Players start the game in a “safe zone” where there is alockedchest, with an equivalent of a C+ grade (6700 points).Playersattempt to maneuver their way around the board, answeringquestionsand collecting points.
Each correct answer yields points so that the player may enhancehisgrade.
Upon reaching a B grade (7000 points), bridges will openallowingaccess to the outer area of the board. Here, the playerwillencounter slightly more challenging questions in an attempttoobtain the 4 keys to unlock the chest and end the game!
In the quest for a higher score, players will be able toobtainspecial cards with powers to increase their movements,eliminatewrong answers and more!
But beware, Professors will roam the board challenging playerswitheven more advanced questions!
Learning Objectives
· Knowledge into practice: the game encourages the players toapplytheir knowledge acquired from the class and readings byimmersingthem in a game setting
· Resource Management: other than a final score, the game makesuseof the timer and items. Players would have to carefullymanagethese resources in order to gain a higher score.
· Self-Reflection & Competition: The feedback after thegameallows the players to reflect on their own performance.Theleaderboards also give a competitive edge to the game.
Game Features
· Learn as you play
· Wide variety of topics (topic content editable via aweb-basedContent Management System accessible by faculty ofSingaporeManagement University)
· Challenge one another through Leaderboards
· In-class multiplayer mode via the Classroom Game (accessibleonlyvia the Web-based game)