3.4 / September 6, 2016
(first-level and indirect logic). Note that hints do not tell secrets -just reveal facts you could determine by yourself.<br>You can even start a robot taking steps concluded from first-level logic.<p><b>Guess-free option</b><br>Algorithm giving you hints is able to determine if there is any logical solution. Enabling guess-free option you will always get a shield when there is no safe conclusion, but never oterwise - even in hard situations.<p><b>Alternative neighbour conditions</b><br>You can set, which neighbour cells (of habitual 8) are counted as neigbours. Edge or diagonal neighbours count only, or other ones? You get more, relevantly different game-flows. If you try them, after a few minutes you will be familiar with the new strategies, and I think you will enjoy them!<br>For example, playing with diagonal neighbours (only) is quite interesting: there are actually two independent games on classic finite table (consider black and white cells of chess-board), but when you play it on a torus, game-flows are different depending on parity (even/odd) of table size dimensions. Try it!</p></p></p></p></p></p></p></p></p></p></div> <div class="show-more-end" jsaction="click:vhaaFf"></div> </div> </div> <div> <button class="play-button show-more small" jsaction="KoToPc"> Read more </button> <button class="play-button expand-close" jsaction="vhaaFf"> <div class="close-image"> </div> </button> </div> </div> <div class="details-section-divider"></div> </div> </div> </div> <div class="details-wrapper"> <div class="details-section metadata"> <div class="details-section-heading"> <h1 class="heading"> Additional information </h1> </div> <div class="details-section-contents"> <div class="meta-info"> <div class="title">Updated</div> <div class="content" itemprop="datePublished">September 6, 2016</div> </div> <div class="meta-info"> <div class="title">Installs</div> <div class="content" itemprop="numDownloads"> 1 - 5 </div> </div> <div class="meta-info"> <div class="title">Current Version</div> <div class="content" itemprop="softwareVersion"> 3.4 </div> </div> <div class="meta-info"> <div class="title">Requires Android</div> <div class="content" itemprop="operatingSystems"> 2.2 and up </div> </div> <div class="meta-info contains-text-link"> <div class="title">Content Rating</div> <div class="content" itemprop="contentRating">Everyone</div> <a class="content" href="https://support.google.com/googleplay?p=appgame_ratings" target="_blank">Learn more</a> </div> <div class="meta-info"> <div class="title">Permissions</div> <button class="content id-view-permissions-details fake-link" data-docid="elli.game.torus.minesweeper3"> View details </button> </div> <div class="meta-info contains-text-link"> <div class="title">Report</div> <a class="content" href="https://support.google.com/googleplay/?p=report_content" target="_blank"> Flag as inappropriate </a> </div> <div class="meta-info"> <div class="title"> Offered By </div> <div class="content">elli</div> </div> <div class="meta-info"> <div class="title"> Developer </div> <div class="content 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data-docid="elli.game.torus.minesweeper3.free" data-server-cookie="CAIaLQopEicKIWVsbGkuZ2FtZS50b3J1cy5taW5lc3dlZXBlcjMuZnJlZRABGANCAA==" data-uitype="500"> <a class="card-click-target" data-server-cookie="CAIaLQopEicKIWVsbGkuZ2FtZS50b3J1cy5taW5lc3dlZXBlcjMuZnJlZRABGANCAA==" data-uitype="500" href="/store/apps/details?id=elli.game.torus.minesweeper3.free" aria-hidden="true" tabindex="-1"></a> <div class="cover"> <div class="cover-image-container"> <div class="cover-outer-align"> <div class="cover-inner-align"> <img alt="Clever Torus Minesweeper FREE" class="cover-image" data-cover-large="//lh3.googleusercontent.com/_Xautvu0Qusb6mUjZYR9FMhI2P8iSK0FAYvNn4yq4VsFkE8YSzJ57tF0AmT0ctc6_Q=w340" data-cover-small="//lh3.googleusercontent.com/_Xautvu0Qusb6mUjZYR9FMhI2P8iSK0FAYvNn4yq4VsFkE8YSzJ57tF0AmT0ctc6_Q=w170" src="//lh3.googleusercontent.com/_Xautvu0Qusb6mUjZYR9FMhI2P8iSK0FAYvNn4yq4VsFkE8YSzJ57tF0AmT0ctc6_Q=w170" aria-hidden="true"> </div> </div> </div> <a class="card-click-target" href="/store/apps/details?id=elli.game.torus.minesweeper3.free" aria-label=" Clever Torus Minesweeper FREE "> <span class="movies preordered-overlay-container id-preordered-overlay-container" style="display:none"> <span class="preordered-label"> Pre-ordered </span> </span> <span class="preview-overlay-container" data-docid="elli.game.torus.minesweeper3.free"> </span> </a> </div> <div class="details"> <a class="card-click-target" href="/store/apps/details?id=elli.game.torus.minesweeper3.free" aria-hidden="true" tabindex="-1"> </a> <a class="title" href="/store/apps/details?id=elli.game.torus.minesweeper3.free" title="Clever Torus Minesweeper FREE" aria-hidden="true" tabindex="-1"> Clever Torus Minesweeper FREE <span class="paragraph-end"></span> </a> <div class="subtitle-container"> <a class="subtitle" href="/store/apps/developer?id=elli" title="elli">elli</a> <span class="price-container"> <span class="paragraph-end"></span> <span class="apps is-price-tag buy-button-container 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Description

A superclassic game deserves morethanweak remakes. You can buy this one or try a limited version for free.

Tired of uninventive (and often ugly) clones just bombardingyouwith ads and/or spying on you (as you have agreed a lotofsuspicious permissions during install)? Want somethingthatradically and consequently extends the original game keepingitsessence?

Guess-free Torus Minesweeper - with excellent, nativeOpenGL2D/3D graphics - evidently lets you play the classic game,but alsoextends it in a very consequent way with a number ofsignificantimprovements:
- torus/cylinder topology
- initial recover
- alternative neighbour conditions
- shields for unsolvable situations
- blocks and locked cells to diversify gameplay
- logic hints (to learn, and/or to avoid random mistakes -asrequired)
- first-level logic robot (to help concentrate onmorecomplex constellations)
- guess-free option: you always get a shield inunsolvablesituations, but never otherwise



Torus/cylinder topology
Torus and cylinder are geometric objects, but here even moreastructure. These topologies can be represented in 3D, or intheplane. This structures influence neighbour relations, sincedistantplaces can get close to each other - difference betweencenter andedge disappears.
Playing on torus eliminates the frustrating edge-effect.

Blocks
However, against eliminating edge-effect by torus topology, whenyoulike harder situations, you can even scatter unmoveable blocksonthe table ('artificial edge-effect'). These blocks containneithermines, nor information about neighbours - sodiversifyinggameplay.

Locked cells
Locked cell (marked with a padlock) is also a new feature. Youcannever recover this kind of cell, but against block, it maycontaina mine. You will never blow up on it, but also you willnever getinformation from this cell. You can flag it, or mark itsafe, butit stays covered, you can't get information from it onitsneighbours.

Shields
There is no guarantee - particularly on harder boards - that youcanalways avoid logically unsolvable constellations. Here can help- alimited number of - shields: you can remove a cover safely andcarryon, even if cell contains a mine. Optimally use them is anext levelof strategy.

Initial recover
Remember: playing the classic game you always begin with somerandomrecovery, until state seems to be enough for begin seriouswork. Forthat time nothing saves you of blowing up (except thefirst touch -it's a particularly stupid thing). It is moreconsenquent, whencomputer recovers a desired amount of cellsinitially.

Hints and robot
You can get hints for safe conclusions (separated first-levelandindirect logic). Note that hints do not tell secrets -justrevealfacts you could determine by yourself.
You can even start a robot taking steps concluded fromfirst-levellogic.

Guess-free option
Algorithm giving you hints is able to determine if there isanylogical solution. Enabling guess-free option you will always getashield when there is no safe conclusion, but never oterwise -evenin hard situations.

Alternative neighbour conditions
You can set, which neighbour cells (of habitual 8) are countedasneigbours. Edge or diagonal neighbours count only, or otherones?You get more, relevantly different game-flows. If you trythem,after a few minutes you will be familiar with the newstrategies,and I think you will enjoy them!
For example, playing with diagonal neighbours (only) isquiteinteresting: there are actually two independent games onclassicfinite table (consider black and white cells ofchess-board), butwhen you play it on a torus, game-flows aredifferent depending onparity (even/odd) of table size dimensions.Try it!

App Information Clever Torus Minesweeper

  • App Name
    Clever Torus Minesweeper
  • Package Name
    elli.game.torus.minesweeper3
  • Updated
    September 6, 2016
  • File Size
    Undefined
  • Requires Android
    Android 2.2 and up
  • Version
    3.4
  • Developer
    elli
  • Installs
    1 - 5
  • Price
    $1.99
  • Category
    Puzzle
  • Developer
  • Google Play Link

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Guess-free Torus Minesweeper 2.6 APK
elli
Improved game on new place: https://play.google.com/store/apps/details?id=elli.game.torus.minesweeper3.freeA superclassic game deserves more than weakremakes. Free and ad-free.If you are tired of uninventive (and often ugly) clones, but wantsomething that consequently extends the original game keeping itsessence, this one is for you.Evidently lets you play the classic game, but also extends it in avery consequent way with a number of significantimprovements:- torus/cylinder topology- initial recover- alternative neighbour conditions- shields for unsolvable situations- unmoveable blocks to diversify gameplay- logic hints (to learn, and/or to avoid random mistakes -as required)- first-level logic robot (to help concentrate on morecomplex constellations)- guess-free option: you always get a shield in unsolvablesituations, but otherwise neverTorus/cylinder topologyTorus ("rim") is a geometric object, but even more a structure.Imagine taking a rectangle, and join its opponent edge-pairs: firstyou get a tube (cylinder), and joining the tube's begin and end youget a torus. This topology can be represented also in the plane,repeating the rectangle periodic in x, y, or both directions. Thisstructure influences neighbour relations (so game strategies) indeep, since distant places can get close to each other - differencebetween center and edge disappears. Both alternativerepresentations are implemented in the application: 3D torus viewis a spectacular feature, but in practice 2D periodic view is morecomfortable.Playing on torus - as required - eliminates the frustratingedge-effect of classic game (as less average information nearborders forces more random guesses).BlocksHowever, against eliminating edge-effect by torus topology, whenyou like harder situations, you can even scatter unmoveable blockson the table ('artificial edge-effect'). These blocks containneither mines, nor information about neighbours - so diversifyinggameplay.ShieldsThere is no guarantee - particularly on harder boards - that youcan always avoid logically unsolvable constellations. Here can help- a limited number of - shields: you can remove a cover safely andcarry on, even if cell contains a mine. Optimally use them is anext level of strategy.Initial recoverRemember: playing the classic game you always begin with somerandom recovery, until state seems to be enough for begin seriouswork. For that time nothing saves you of blowing up (except thefirst touch - it's a particularly stupid thing). It is moreconsenquent, when computer recovers a desired amount of cellsinitially.Hints and robotYou can get hints for safe conclusions (separated first-level andindirect logic). Note that hints do not tell secrets -just revealfacts only you could determine by yourselfYou can even start a robot taking steps concluded from first-levellogic.Guess-free optionAlgorithm giving you hints is able to determine if there is anylogical solution. Enabling guess-free option you will always get ashield when there is no safe conclusion, but never oterwise - evenin hard situations.Alternative neighbour conditionsYou can set, which neighbour cells (of habitual 8) are counted asneigbours. Edge or diagonal neighbours count only, or other ones?You get more, relevantly different game-flows. If you try them,after a few minutes you will be familiar with the new strategies,and I think you will enjoy them!For example, playing with diagonal neighbours (only) is quiteinteresting: there are actually two independent games on classicfinite table (consider black and white cells of chess-board), butwhen you play it on a torus, game-flows are different depending onparity (even/odd) of table size dimensions. Try it!
1024++ (the clever 2048) FREE 1.7 APK
elli
TIRED OF CLONES just changing textures ormaking a joke of a really good game? But would like to seesomething that improves the very essence of it? 1024++ is for you.A REALLY CONSEQUENT EXTENDED GAMEPLAY based on idea of GabrieleCirulli's 2048 game and its antecedents. If you enjoyed that ones,you will like 1024++.THIS IS NOT JUST A SIMPLE REMAKE (unlike the most clones that atmost replace textures, make a joke or implement trivialenhancements). Beside the classic gameplay - according to furtherconsequent considerations - 1024++ offers really new interestingways. Unlike most clones 1024++ uses fast, native OpenGL graphic -working REALLY fine on EVERY 2.2+ Android versions.Base:On a board you can shift tiles containing a number. First, andafter every move you get a tile with value of 1 at a randomposition. Colliding tiles with the same value will merge with thesum of values - so tiles will contain powers of 2.Improvements in 1024++:Free change of some parameters (and fine outtested presets),improved alternative endgames after getting the maximum level tile,several rules of merging tiles and an alternative control moderesult really new interesting gameplay conditions.Fast, native OpenGL implementation.1. Maximum level tile and behaviourIn this game you can set the maximum level tile above or even below1024. It's fine, but what if you reach it? 1024++ provides twological options: either leave them merged unlimited or lock them -you can choose any.2. Number of new tiles1024++ lets you choose to get more than one new tile at everysingle step. Under appropriate conditions (mostly on >4 boardsizes) this setting results an enjoyable, rapid gameplay.3. Units movementYou can limit units move one step only (neighbour cells) or letthem move until they collide with each other or the wall. First oneresults a slower, second one a faster gameplay, but both alone areinteresting (and not speed is the only difference).4. Merge rulesConsider, that there is not only one way to define merge rules.GC's 2048 rules implicitly assume that units move in the givendirection sequentially, but a merged unit cannot merge again insidethe same move. This behaviour differs from if you allow'multimerge' (as a sequence of one-step-only moves). (For example:[1124] shifting left results [224x] with one-level merge (first '2'merged from '11' will not merge again with the original '2' in 3rdposition), but results [8xxx] with multimerge (all new units comingfrom right will merge with the actual result).) Both methods aloneare consequent, but they result different gameplays. 1024++ letsyou choose any.In addition, 1024++ provides the option repeating moves in adirection - as if a constant force would appear causing furthermoves and merges until the whole system stabilizes. (For example:[1111] shifting left results [22xx] - with classic rules and evenwith multimerge. But if you enable 'move again' from [1111] through[22xx] you will get finally [4xxx].)Through combining these options 1024++ has the most sophisticatedmerge method among the clones. And this is not a self-servingthing, but results real enjoyable different gameplays.Maybe this sounds difficult at first, but it's easy if you try:fine (simple, fast, but consequent) animations help understand theessence.5. Control by rotationImagine that board can be rotated and move direction is controlledby 'gravity'. This is not just a spectacular graphical solution,but a really new game condition - your moves are limited:directions of two consecutive moves can be only perpendicular (likeyou would be forced to alternate horizontal and vertical moves inthe classic control). (This gravity-driven method generated theidea of 'move again' merge.)6. Block tilesPlacing unmoveable [0] tiles on board can dramatically change gameconditions. 1024++ has several pre-defined boards (several sizesand patterns) causing new different gameplays.
Clever Torus Minesweeper 3.4 APK
elli
A superclassic game deserves morethanweak remakes. You can buy this one or try a limited version for free.Tired of uninventive (and often ugly) clones just bombardingyouwith ads and/or spying on you (as you have agreed a lotofsuspicious permissions during install)? Want somethingthatradically and consequently extends the original game keepingitsessence?Guess-free Torus Minesweeper - with excellent, nativeOpenGL2D/3D graphics - evidently lets you play the classic game,but alsoextends it in a very consequent way with a number ofsignificantimprovements:- torus/cylinder topology- initial recover- alternative neighbour conditions- shields for unsolvable situations- blocks and locked cells to diversify gameplay- logic hints (to learn, and/or to avoid random mistakes -asrequired)- first-level logic robot (to help concentrate onmorecomplex constellations)- guess-free option: you always get a shield inunsolvablesituations, but never otherwiseTorus/cylinder topologyTorus and cylinder are geometric objects, but here even moreastructure. These topologies can be represented in 3D, or intheplane. This structures influence neighbour relations, sincedistantplaces can get close to each other - difference betweencenter andedge disappears.Playing on torus eliminates the frustrating edge-effect.BlocksHowever, against eliminating edge-effect by torus topology, whenyoulike harder situations, you can even scatter unmoveable blocksonthe table ('artificial edge-effect'). These blocks containneithermines, nor information about neighbours - sodiversifyinggameplay.Locked cellsLocked cell (marked with a padlock) is also a new feature. Youcannever recover this kind of cell, but against block, it maycontaina mine. You will never blow up on it, but also you willnever getinformation from this cell. You can flag it, or mark itsafe, butit stays covered, you can't get information from it onitsneighbours.ShieldsThere is no guarantee - particularly on harder boards - that youcanalways avoid logically unsolvable constellations. Here can help- alimited number of - shields: you can remove a cover safely andcarryon, even if cell contains a mine. Optimally use them is anext levelof strategy.Initial recoverRemember: playing the classic game you always begin with somerandomrecovery, until state seems to be enough for begin seriouswork. Forthat time nothing saves you of blowing up (except thefirst touch -it's a particularly stupid thing). It is moreconsenquent, whencomputer recovers a desired amount of cellsinitially.Hints and robotYou can get hints for safe conclusions (separated first-levelandindirect logic). Note that hints do not tell secrets -justrevealfacts you could determine by yourself.You can even start a robot taking steps concluded fromfirst-levellogic.Guess-free optionAlgorithm giving you hints is able to determine if there isanylogical solution. Enabling guess-free option you will always getashield when there is no safe conclusion, but never oterwise -evenin hard situations.Alternative neighbour conditionsYou can set, which neighbour cells (of habitual 8) are countedasneigbours. Edge or diagonal neighbours count only, or otherones?You get more, relevantly different game-flows. If you trythem,after a few minutes you will be familiar with the newstrategies,and I think you will enjoy them!For example, playing with diagonal neighbours (only) isquiteinteresting: there are actually two independent games onclassicfinite table (consider black and white cells ofchess-board), butwhen you play it on a torus, game-flows aredifferent depending onparity (even/odd) of table size dimensions.Try it!
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