Globile Apps

Loading...
Pişti 1.1.9
Globile
Pişti (pronounced "pishti") is a popular Turkish card game, using astandard 52 card pack. It is normally played by four people inpartnerships, partners sitting opposite. The direction of play isanticlockwise. Cards are played to a central pile, which can becaptured by matching the previous card played or playing a jack.Points are scored for certain captured cards. The word "pişti",describes a capture of a pile containing only one card, for whichextra points are scored. The Play The player to dealer's rightbegins, and the turn to play passes anticlockwise. A turn consistsof playing one card from your hand face up on top of the discardpile. If rank of the played card matches the rank of the previouscard on the pile, the playing team captures the whole pile. Thecaptured cards are stored face down in front of one member of theteam. The next player will then start a new discard pile by playinga card face up to the empty table. Playing a jack also captures thewhole pile, no matter what card is on top of it. If the played cardis not a jack and is not equal to the previous top card of thepile, the played card is simply added to the top of the pile. Theteam which makes the first capture also gets the cards which weredealt to the centre of the table. Both members of the capturingteam can look at these cards, but the other team are not allowed tosee them. Further Deals When all the players have played their fourcards, the dealer deals another batch of four cards to each playerfrom the stock (but no more to the centre of the table) and playcontinues. When these cards are played, the dealer deals a furtherbatch of four cards each. With four players, this third dealexhausts the stock (the dealer will get the exposed card from thebottom of the pack). When everyone has played their last fourcards, any cards remaining in the discard pile are given to thelast team that made a capture. The play of the hand is now over,and the teams score for the cards they have captured (see below).Pişti If the pile consists of just one card and the next playercaptures it by playing a matching card (not a jack), the capturingteam scores a 10 point bonus for a pişti. The capturing card isplaced face up in the team's capture pile as a way of rememberingthe 10 points when scoring. If the pile consists of just a singlejack and you capture it with another jack, this counts as a doublepişti, worth 20 points. A pişti can happen at any stage of thegame, except that you cannot score a pişti for the very first cardplayed by the player to dealer's right (capturing the originalcentre cards) nor for the very last card played by the dealer (justbefore the hand is scored). Scoring Points are scored forparticular cards, for the majority of cards, and for each pişti asfollows: Each jack 1 point Each ace 1 point Club 2 2 points Diamond10 3 points Majority of cards 3 points Each pişti 10 points
My TV Episodes 1.1.3
Globile
Easily track all your favorite tv shows and discover new or popularones with a clean & simple interface. Basic Features: * Search& add new TV shows. * Follow your favorite shows with our userfriendly list & calendar UI. * Track your (un)watched episodes.* Top 10 list for new and popular shows. * Configurable pushnotifications for favorite shows new episodes. * Simple TV Guide---- My TV Episodes uses the TV Maze API but is not endorsed orcertified by TV Maze | http://www.tvmaze.com/api All data withinthe My Tv Episodes app is provided by TV Maze's API. The use of theAPI is licensed by Creative Commons BY-SA 4.0. All posterimages/artwork for the shows are licensed under the CreativeCommons BY-SA 4.0
Pis Yedili - Dirty Seven 1.2.0
Globile
Pis Yedili (Dirty Seven) is a shedding-type card game for two ormore players, in which the object is to get rid of the cards inyour hand onto a discard pile by matching the number or suit of theprevious discard. Pis Yedili ("Dirty Seven") is the Turkish versionof Crazy Eights. There are many variations of the basic game, and anumber of different names including Craits, Last One, Mau Mau,Pesten, Rockaway, Swedish Rummy, Switch, Last Card, Screw YourNeighbour, and Tschausepp. Bartok, Mao, Quango, Zar, Taki and Unoare more extreme variations. Game Play Seven cards are dealt toeach player. The remaining cards of the deck are placed face downat the center of the table. The player left of the dealer startswith discarding a club. If the player does not gave a club, he orshe draws cards from the stockpile until getting a club.(Penalty/Special cards effects can not be used at this point)Starting with the player to dealer's left, and continuingclockwise, each player in turn must either play a legal card faceup on top of the discard pile, or draw a card from the undealtstock. The following plays are legal: * If the top card of thediscard pile is not a Jack (J), you may play any card which matchesthe rank or suit of the previous card. * A Jack (J) may be playedon any card, and the player of the Jack (J) must nominate a suit. *If a Jack (J) is on top of the pile, you must play any card of thesuit nominated by the person who played the Jack (J). But if a Jack(J) is on top of the pile, you can not play another Jack. As anexample: Once the six of clubs is played, the next player: * canplay any of the other sixes * can play any of the clubs * can playany Jack (J) (then must declare a different suit) If a player isunable to match the rank or suit of the top card of the discardpile and does not have a Jack, he or she draws cards from thestockpile until getting a playable card or pass to the next playerafter draw at least one card. Cards Requiring Special Actions Jack(J) : Change Suit A Jack can be played at any time and the playercan nominate any suit. If a Jack (J) is on top of the pile, you cannot play a Jack. 8 : Skip When an 8 is played, the next player inrotation misses a turn, and the turn passes to the followingplayer. 10 : Reverse direction When a 10 is played, the directionof play reverses, becoming anticlockwise if it had been clockwise,or vice versa. 7 : Draw cards When a 7 is played the next playermust either draw three cards or play another 7 (a Jack cannot beplayed in this case). If several consecutive sevens have beenplayed, the next player must either play another 7 or draw threecards for each 7 in the sequence. Ace (A) : Play another card Whenan Ace (A) is played, the player can play another card whichmatches the rank or suit of the Ace (A) played previously. ScoringThe first player who gets rid of all their cards wins, and theother players score penalty points according to the cards they haveleft in their hands: * 25 for a Jack (J) * 20 for a 7 * 15 for anAce (A) * 10 for a King (K) and Queen (Q) * spot cards at facevalue (two points for a two, three for a three and so on). If aplayer wins a game discarding a 7 as a last card, penalty points ofother players multiplied by 3. If wins a game discarding Jack (J)as a last card, penalty points of other players multiplied by 2.Also if the players run out of cards in the deck, the player withthe lowest point score in their hand wins. After 4 consecutivegames (deals) the player with the lowest point score wins.
Blob Wars 1.0.5
Globile
Blob Wars is a fun and addictive strategy game. You aim is to gaincontrol of the board by attacking you opponents (AI) blobs andconverting them to your own. How to Play The rules are very simple.You can spawn a blob into an adjacent space or you can jump into aan open space one square away. Select a blob on your team bytapping on it. One selected, your blob will be highlighted and thepossible moves you may take will be shown with darkened and lightedblue tiles. Tap on a highlighted tile to complete your move. Asingle square move multiplies/clones your blob and a new blobappears where you select and the first blob stays where it is. Atwo square move removes your original blob. After you make a move,any opponents blobs directly next to your own become captured andturn into your blobs. The winner is the player who has the blobswhen the board is filled or you can't make a move. DifficultyLevels There are 8 difficulty levels. You start with "Very Easy"and your level changes automatically depending on your win or lose.* Very Easy (+1 points) * Easy (+2 points) * Moderate (+3 points) *Hard (+4 points) * Very Hard (+5 points) * Expert (+6 points) * Areyou human? (+7 points) * Impossible (+8 points) Scoring &Leaderboard There are 6 different game boards and leaderboards. Youget 1 to 8 points (depending on your level) for every game you winand added to your score in related leaderboard. You play against AIbut compete with other Google Play Game users.
Turkish King 1.1.12
Globile
Turkish King, is a trick-taking card game similar to Hearts andBarbu (popular in France) where four players take turns leadingseven different sub-games (known as contracts) over the course of20 deals. King uses 52-card pack as for bridge or poker, ranking asusual from highest to lowest A K Q J 10 9 8 7 6 5 4 3 2 in each ofthe four suits. In the course of a session, each player will getthe chance to declare five contracts, so that there are 20 handsplayed in all. Over the course of 20 hands, each player mustdeclare a trump contract two times and a negative contract threetimes. Each of the six negative contracts can only be declaredtwice per game, so if a negative contract has been played twice,the declarer cannot choose that contract. Trump Contracts Declarerchooses a trump suit (notrump is not an option). The declarer leadsto the first trick. A trick is won by the highest trump in it, orif it contains no trump, by the highest card of the suit led.Players must follow suit if possible -- if they cannot, they mustplay a trump if they have any (even if this forces them tounderruff). The winner of a trick leads to the next. Each trickscores +50 points to the player winning it. The total score for thecontract is therefore +650. Card-based Negative Contracts No King:The King of Hearts is the only penalty card, scoring -320 to theplayer winning it in a trick. Hearts may not be led unless theyhave already been discarded on a previous trick, or the player onlead has nothing but hearts in her hand. No Queens: The four queensare penalty cards, each one scoring -100 points to the playerwinning it in a trick. The total score for the contract istherefore -400. No Boys: The four kings and four jacks are penaltycards, each one scoring -60 points to the player winning it in atrick. The total score for the contract is therefore -480. NoHearts: The thirteen hearts are penalty cards, each one scoring -30points to the player winning it in a trick. The total score for thecontract is therefore -390. Hearts may not be led unless they havealready been discarded on a previous trick, or the player on leadhas nothing but hearts in her hand. Trick-based Negative ContractsNo Last Two: The last two tricks each score -180 to the player(s)that wins them. The total score for the contract is therefore -360.No Tricks: Each trick scores -50 points to the player winning it.The total score for the contract is therefore -650. The scores arecunningly chosen so that the total over twenty hands is 0.
My Voice Recorder 1.0.2
Globile
My Voice Recorder is a very simple and easy to use audio recorderfor the Android devices. Features: * One Touch Recording * OneTouch Stop & Save * Records for Seconds or Hours * Pause Recordand Resume * Pause & Resume Playback * Record Timer &Playback Counter * Audio Level Meter * Displays File Sizes and TimeStamps
Okey 2.2.16
Globile
Okey is popular Turkish game of the Rummy family ( known asRummikub ) played with a set of 106 tiles. The object is, bydrawing and discarding tiles, to be the first to form a hand thatconsists entirely of sets of equal numbered tiles, and runs ofconsecutive tiles of the same colour. In this version you playagainst robots (AI) But robots play like real players :) and nointernet connection required.
My Chess Puzzles 1.1.7
Globile
My Chess Puzzles (Chess Tactics) includes over 10.000 interactivechess problems ranging from mate in 2 moves all the way to mate in10 moves! The object is to finish each puzzle by forcing acheckmate in a given number of moves. The goal of all chess puzzlesis to checkmate your virtual (AI) opponent no matter what movesthey make (a forced mate), in the requested number of moves. All ofthe puzzles were hand picked and were either taken from actualgames or are compositions inspired by actual games. All chesspuzzles are automatically verified, so all solutions are guaranteedto be correct and complete. You can also compete with other playersusing Google Play Leaderboard system. You get 10 points everypuzzle you solve. But if you use retry or hint, you get lesspoints. Plus, puzzles get harder in higher levels but you get morepoints.
Hearts - Queen of Spades 1.2.1
Globile
Hearts is a trick taking card game in which the object is to avoidwinning tricks containing hearts; the queen of spades is even moreto be avoided. The game is also known as Black Lady, Rickety Kate,The Dirty, Dark Lady, Slippery Anne, Chase the Lady, Crubs, BlackQueen and Black Maria, Queen of Spades though any of these mayrefer to the similar but differently-scored game Black Lady. Thegame is a member of the Whist family of trick-taking games (whichalso includes Bridge and Spades), but the game is unique amongWhist variants in that it is an evasion-type game. Normally, eachplayer scores penalty points for cards in the tricks which theywon. Each heart scores one point, and the queen of spades scores 13points. However, if you manage to win all the scoring cards whichis known as a slam or shooting the moon, all other players' scoresincreased by 26 points. The game is ended by someone reaching orgoing over 50 points, and the winner is the player with the lowestscore at this point.
My Sokoban Puzzles 1.0.3
Globile
My Sokoban Puzzles is a renewed version of the classic Sokobangamewhich appeared on first PCs several decades ago. Rules: * Onlyonefruit box can be pushed at a time, never pulled. * Thefarmercannot walk through fruit boxes or tree walls, so you have tobecareful not to push them into a corner where you can't get themoutagain. * The puzzle is solved when all fruit boxes are locatedatstorage locations. Features: * Over 200 levels. (From easy tohard)* Game Centre Leaderboard & Achievements * Hints
66 - Sixty Six 1.0.16
Globile
Sixty-six is a 6-card game played with a deck of 24 cardsconsisting of the Ace, Ten, King, Queen, Jack and Nine, worth 11,10, 4, 3, 2 and 0 card-points, respectively. Dealer is determinedby any method acceptable to both players. The deal then alternatesbetween players. Each player is dealt six cards and the top card ofthe remaining deck is turned face-up to show the trump suit. Theremaining stock is placed crosswise on the trump card. Thenon-dealer leads to the first trick. A trick is taken by thehighest card of the suit led that is in the trick, unless the trickcontains a card from the trump suit, in which case it is taken bythe highest trump card in the trick. Until the stock is gone, thereis no obligation to follow suit or to trump. The trick is taken bythe winner, turned face down, and should not be looked at again.The winner scores the value of the two cards in the trick, as shownon the table above. Players must remember how many points they havetaken since their scores may not be recorded, and they are notallowed to look back at previous tricks. Once the trick is played,the winner takes the top card of the stock to replenish his hand,then the loser does the same. The winner of the trick leads to thenext trick. The holder of the lowest trump card, the nine, canexchange it for the turned up trump. This can be done only by aplayer who has the lead and has won at least one trick. Thisexchange cannot be done in the middle of a trick. It must be donejust after the players restock their hands, when no cards are inplay. On his turn when he has the lead, a player may marry aQueen-King couple of the same suit by playing one andsimultaneously showing the other. Regular marriages are worth 20card points and trump marriages are worth 40. A marriage or meld isusually announced in some way to the other player, often by sayingthe number of points made. The points do not count towards theplayer's total until he has taken at least one trick. Once thestock is gone, with the turned up trump taken by the loser of thesixth trick, the rules of play change to become more strict.Players now must follow the suit led (winning the trick whenpossible), they must trump if they have no cards of the suit led,and marriages can no longer be played. Closing indicates that thecloser has a good enough hand to reach the 66-point target underthe stock-depleted rules above. The player must be on lead to thenext trick in order to close. It is indicated by turning over theface-up trump card, before or after taking cards to make the handsback up to 6 cards. The rules change to the strict rules givenabove for play after the stock is depleted. The stock is now"closed" and players do not replenish their hands, and there is no10-point bonus for taking the last trick. If the closer reaches 66card-points first, he scores game points as described below. If hefails to reach 66 card-points or his opponent reaches 66card-points first, his opponent scores 2 game points, or 3 if thatopponent has no tricks. A player who thinks that the points in thetricks he or she has taken together with those from any marriagesadd up to 66 or more, stops the game and begins counting cardpoints. If the player who stopped the game does not have 66 cardand marriage points, then the opponent wins 2 game points, or 3 ifthat opponent has taken no tricks. If the player does have 66points, then he or she wins game points as follows. One game pointif the opponent has 33 or more card points. Two game points if theopponent won at least one trick and has 0–32 card points.
Nap - Napoleon 1.1.1
Globile
Nap (Napoleon) is straightforward trick taking game in whichplayersreceive five cards each; whoever bids the highest number oftrickschooses trumps and tries to win at least that many. Nap isalso asimplified relative of Euchre, and has many variationsthroughoutNorthern Europe. Players and Cards Nap is played by 4players. 28cards are used. The cards in each suit rank (from highto low) A K QJ 10 9 8 . Bidding 2 - the bidder undertakes to winat least 2tricks. 3 - the bidder undertakes to win at least 3tricks. 4 - thebidder undertakes to win at least 4 tricks. Nap (orFive) - thebidder undertakes to win all 5 tricks. Wellington - thebidderundertakes to win all five 5 (same as Nap, but for a higherreward).Play The high bidder leads to the first trick and the suitof thisfirst card played by the bidder is trumps for the hand.Each trickis won by the highest trump in it, or if it contains notrumps, bythe highest card of the suit led. The winner of eachtrick may leadsto the next trick. In all tricks, players mustfollow suit, playinga card of the same suit that was led if theycan. A player who hasno card of the suit led is free to play anycard - either trumpingor discarding from another suit. ScoringTwo: 2 units Three: 3 unitsFour: 4 units Five (Nap): 5 unitsWellington: 10 units
Blackjack 21 1.0.3
Globile
Blackjack is a popular American casino game, now foundthroughoutthe world. It is a banking game in which the aim of theplayer isto achieve a hand whose points total nearer to 21 than thebanker'shand, but without exceeding 21. Game After the player hasselectedthe bet, dealer distributes first two cards. Player decideswhetherto HIT or STAND. If the player decides to take one more cardandthe total points are more than 21 then the player gets busted.Thesame condition holds for the dealer too. If both player anddealerdecide to stand and their points are less than 21, the onewhosepoint is closer to 21 wins. In the case of a draw, placed betisgiven back. In the case of player's first two card total pointisexactly 21 then player wins by BlackJack unless dealer's pointisless than 21. In cases when both player and dealer makeBlackjackthan placed bet is given back. If the player wins the gamehe getstwice coins as its initial bet. Hit If you hit, you takeanothercard or cards in hopes of getting closer to 21. If theplayer'stotal exceeds 21 after hitting, the player is said to"bust" andloses the bet. Stand If you stand, you elect to draw nomore cardsin hopes that the current total will beat the dealer. TheDealer'sTurn If the dealer has a natural 21 (blackjack) with histwo cards,he won't take any more cards. The dealer must hit if thevalue ofthe hand is lower than 17, otherwise the dealer will stand.Whetheror not the dealer must hit on a soft 17 differs from casinotocasino. There might even be blackjack tables with differentruleswithin the same casino. Scoring Kings, queens, and jacks areeachworth 10, and aces may be used as either 1 or 11. The objectforthe player is to draw cards totaling closer to 21, withoutgoingover, than the deale's cards.