History Games by Bernd Noetscher Apps

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American Civil War game FULL 4.0
For strategy enthusiasts only! This is the single player FULLversion of The American Civil War, a risk-like turn-based strategygame. There is a demo version if you want to try the app beforebuying (named "Civil War strategy & risk game" -https://play.google.com/store/apps/details?id=com.kbasic.theamericancivilwar_free).You can play the scenario all the way to the end until victory ordefeat - without ads! Game rules of American Civil War - HistoryGames Goal The goal of this Turn-based grand strategy wargame is tocontrol all states of the USA when you play North. If you playSouth, you need to survive 50 turns to win. A game last about 2hours. Sides You may play the United States (North) or theConfederate States (South). Game elements There is the main mapshowing the US states. North territories are marked as blue andSouth territories are marked as red. Each state can have troops,generals and fortifications. Neutral territories are shown in gray.Reinforcement Troops consist of cavalry, infantry and artillery.New troops can be placed in your homestates only and must be movedto the battle fronts from there. Movement and Attack Movement andattacks are possible between neighbour territories only. When youplan to attack consider your morale level and troop strengthcompared to your enemy's. First press on the origin territory andthen on the destination territory. Select then the amount of troopsto move or attack. Terrain States can have woods, plains, hills andso on. Which are only to be considered to give the defender of astate a certain bonus. Transportation Crossing rivers and theAtlantic ocean is possible if you own a related card. You canalways cross rivers if both the origin and destination territory isheld by you. Railway transporation Large massive troops can betransported across the country by using the railway transportationcard. Crossing mountains The Appalachian Mountains seperatingseveral states of North and South can only be crossed if you ownthe special card. Battles After you hit the next turn button, yourmoves and your enemy's move are considered and executed in abritaryorder. If it comes to a battle, you have the option to use specialbattle cards to help the outcome of the battle in your intension.All battles are automatically played by the computer (futureversion of this game will allow to take command in the battles).Each battle have 20 turns, if the attacker is not able to controlall fields in the middle of the map seperating the two sides, he orshe will lose. The fighting power is directly influeced by theMorale Level, Generals, fortifications, terrain and random throws.Cards Two groups of cards exists. The first group can be played onthe main map, e.g. getting more reinforcement. The second group canbe played before a battle starts only, .e.g changing the bonuslevel of your side. Cards can be exchanged for reinforcment (tradecard) and vice versa (draw card). History and events cards arespecial cards which will have deep impact on the outcome of thegame. You get new cards by random or if you win a new territory.There are history cards which will let you win battle regardslessof the chances of the attack. Fortifications You can build forts,trenches and telegraphs. Forts and trenches help you to defend yourterritories. Telegraphs will show you the number of enemy's troopsin their neighbourhoods. Territories If you double tip on aterritory controlled by you, you will see details about stationedtroops. Sea Battles The Naval Level shows your navy strength. Theoutcome of naval battles are automatically calculated. This leveldetermines the number of troops which can be moved across riversand oceans. If your navy is supriour to your enemy's navy, ablockade is made reducing the enemy's reinforcement capabilites.
American Civil War game FULL 4.0
For strategy enthusiasts only!This is the single player FULLversion of The American Civil War, a risk-like turn-based strategygame. There is a demo version if you want to try the app beforebuying (named "Civil War strategy & risk game" -https://play.google.com/store/apps/details?id=com.kbasic.theamericancivilwar_free).You can play the scenario all the way to the end until victory ordefeat - without ads!Game rules of American Civil War - HistoryGamesGoalThe goal of this Turn-based grand strategy wargame is tocontrol all states of the USA when you play North. If you playSouth, you need to survive 50 turns to win. A game last about 2hours.SidesYou may play the United States (North) or theConfederate States (South).Game elementsThere is the main mapshowing the US states. North territories are marked as blue andSouth territories are marked as red. Each state can have troops,generals and fortifications. Neutral territories are shown ingray.ReinforcementTroops consist of cavalry, infantry andartillery. New troops can be placed in your homestates only andmust be moved to the battle fronts from there.Movement andAttackMovement and attacks are possible between neighbourterritories only. When you plan to attack consider your moralelevel and troop strength compared to your enemy's. First press onthe origin territory and then on the destination territory. Selectthen the amount of troops to move or attack.TerrainStates can havewoods, plains, hills and so on. Which are only to be considered togive the defender of a state a certain bonus.TransportationCrossingrivers and the Atlantic ocean is possible if you own a relatedcard. You can always cross rivers if both the origin anddestination territory is held by you.Railway transporationLargemassive troops can be transported across the country by using therailway transportation card.Crossing mountainsThe AppalachianMountains seperating several states of North and South can only becrossed if you own the special card.BattlesAfter you hit the nextturn button, your moves and your enemy's move are considered andexecuted in abritary order. If it comes to a battle, you have theoption to use special battle cards to help the outcome of thebattle in your intension. All battles are automatically played bythe computer (future version of this game will allow to takecommand in the battles). Each battle have 20 turns, if the attackeris not able to control all fields in the middle of the mapseperating the two sides, he or she will lose. The fighting poweris directly influeced by the Morale Level, Generals,fortifications, terrain and random throws.CardsTwo groups of cardsexists. The first group can be played on the main map, e.g. gettingmore reinforcement. The second group can be played before a battlestarts only, .e.g changing the bonus level of your side. Cards canbe exchanged for reinforcment (trade card) and vice versa (drawcard).History and events cards are special cards which will havedeep impact on the outcome of the game. You get new cards by randomor if you win a new territory. There are history cards which willlet you win battle regardsless of the chances of theattack.FortificationsYou can build forts, trenches and telegraphs.Forts and trenches help you to defend your territories. Telegraphswill show you the number of enemy's troops in theirneighbourhoods.TerritoriesIf you double tip on a territorycontrolled by you, you will see details about stationed troops.SeaBattlesThe Naval Level shows your navy strength. The outcome ofnaval battles are automatically calculated. This level determinesthe number of troops which can be moved across rivers and oceans.If your navy is supriour to your enemy's navy, a blockade is madereducing the enemy's reinforcement capabilites.
Civil War North strategy risk 4.0
For strategy enthusiasts only!This is the single player demo forAmerican Civil War, a risk-like turn-based strategy game. This demoincludes full game-play but is limited to one scenario and startingposition (playing the North). You can play the scenario all the wayto the end until victory or defeat - without ads!Note: Pleaseconsider buying the full version with enhanced options (playingSouth). Game rules of American Civil War - History GamesGoalThegoal of this Turn-based grand strategy wargame is to control allstates of the USA when you play North. If you play South, you needto survive 50 turns to win. A game last about 2 hours.SidesYou mayplay the United States (North) or the Confederate States(South).Game elementsThere is the main map showing the US states.North territories are marked as blue and South territories aremarked as red. Each state can have troops, generals andfortifications. Neutral territories are shown ingray.ReinforcementTroops consist of cavalry, infantry andartillery. New troops can be placed in your homestates only andmust be moved to the battle fronts from there.Movement andAttackMovement and attacks are possible between neighbourterritories only. When you plan to attack consider your moralelevel and troop strength compared to your enemy's. First press onthe origin territory and then on the destination territory. Selectthen the amount of troops to move or attack.TerrainStates can havewoods, plains, hills and so on. Which are only to be considered togive the defender of a state a certain bonus.TransportationCrossingrivers and the Atlantic ocean is possible if you own a relatedcard. You can always cross rivers if both the origin anddestination territory is held by you.Railway transporationLargemassive troops can be transported across the country by using therailway transportation card.Crossing mountainsThe AppalachianMountains seperating several states of North and South can only becrossed if you own the special card.BattlesAfter you hit the nextturn button, your moves and your enemy's move are considered andexecuted in abritary order. If it comes to a battle, you have theoption to use special battle cards to help the outcome of thebattle in your intension. All battles are automatically played bythe computer (future version of this game will allow to takecommand in the battles). Each battle have 20 turns, if the attackeris not able to control all fields in the middle of the mapseperating the two sides, he or she will lose. The fighting poweris directly influeced by the Morale Level, Generals,fortifications, terrain and random throws.CardsTwo groups of cardsexists. The first group can be played on the main map, e.g. gettingmore reinforcement. The second group can be played before a battlestarts only, .e.g changing the bonus level of your side. Cards canbe exchanged for reinforcment (trade card) and vice versa (drawcard).History and events cards are special cards which will havedeep impact on the outcome of the game. You get new cards by randomor if you win a new territory. There are history cards which willlet you win battle regardsless of the chances of theattack.FortificationsYou can build forts, trenches and telegraphs.Forts and trenches help you to defend your territories. Telegraphswill show you the number of enemy's troops in theirneighbourhoods.TerritoriesIf you double tip on a territorycontrolled by you, you will see details about stationed troops.SeaBattlesThe Naval Level shows your navy strength. The outcome ofnaval battles are automatically calculated. This level determinesthe number of troops which can be moved across rivers and oceans.If your navy is supriour to your enemy's navy, a blockade is madereducing the enemy's reinforcement capabilites.
Spanish Civil War risk game 1.0
Game rules of Spanish Civil War - History GamesHistory (fromWikipedia)The Second Spanish Republic was proclaimed when KingAlfonso XIII left the country following municipal elections inwhich anti-monarchist candidates won the majority of votes, and theSpanish population celebrated the beginning of the Republic andsocial pressure made the political regime change. On July 18, 1936,mutinous Spanish Army troops led by Generalissimo Francisco Francoinvaded the Spanish mainland from Morocco, with the goal ofoverthrowing Spain's elected Republican government. This was thebeginning of the bloody Spanish Civil War.Spain was thus leftmilitarily and politically divided.The Nationalist forces receivedmunitions and soldiers from Nazi Germany and Fascist Italy, whilethe communist Soviet Union and socialist Mexico offered support tothe Republican (Loyalist) side. Other countries, such as the UnitedKingdom and France, operated an official policy ofnon-intervention.Many non-Spaniards, often affiliated with radicalcommunist or socialist entities, joined the International Brigades,believing that the Spanish Republic was a front line in the waragainst fascism.GoalThe goal of this Turn-based grand strategywargame is to control all states of the Spanish mainland. A gamelast about 2 hours.SidesYou may play the Nationalists or theRepublicans.Game elementsThere is the main map showing thedifferent territories. Nationalists territories are marked as blueand Republican territories are marked as red. Each state can havetroops, generals and fortifications. On top left, the war level isshown (100% means 100% reinforcement bonus) and the morale level isshown (the flag - 100% means 100% fighting value in battles). Onthe top right status of Europe is visible. You can zoom in and outthe map. Movement and AttackMovement and attacks are possiblebetween neighbour territories only. When you plan to attackconsider your morale level and troop strength compared to yourenemy's. First press on the origin territory and then on thedestination territory. Select then the amount of troops to move orattack. Under "Misc. - Go to" you can set up a distant marchwithout sending the troops for each territory passing. You cannotuse select specific troops types, e.g. moving artillery only. It isautomatically done for you. Units have different fightingcapabilities. Those ones can be seen in the territory view. BattlesAfter you hit the next turn button, your moves and your enemy'smove are considered and executed in abritary order. If it comes toa battle, you have the option to use special battle cards to helpthe outcome of the battle in your intension (first the attacker canplay a card then the defender and so on). All battles areautomatically played by the computer (future version of this gamewill allow to take command in the battles). Each battle have 20turns, if the attacker is not able to control all fields in themiddle of the map seperating the two sides in one turn, he or shewill lose. Fighting takes place during a battle. Whenever unitsattacking their fighting value is calculated an applied to theenemies units atacked. The fighting power is directly influeced bythe Morale Level, Generals, fortifications and random throws (itsbase is shown on the bottom). CardsTwo groups of cards exist. Thefirst group can be played on the main map, e.g. getting morereinforcement. The second group can be played before a battlestarts only, e.g. changing the bonus level of your side. Cards canbe exchanged for reinforcment points and vice versa ("Misc. - Drawcard" or "Misc. - Trade Card").History and events cards are specialcards which will have deep impact on the outcome of the game.