Angle of Elevation 1.0.0
Flash and Math Angle of Elevation. Find theangle of elevation of your phone. Great introduction to atrigonometry lesson: Point the phone at the top of a tree and tapthe screen. This will lock in place a measurement of the angle ofelevation of your phone with the horizontal -- combine thisinformation with your distance from the base of the tree to findthe height of the tree above your phone. This experimental app ispart of a complete suite of precalculus apps coming soon. Sourcecode for the "Angle of Elevation" app can be found atwww.flashandmath.com.
Flash and Math Kaleidoscope – thisentertaining AIR app takes the live feed from your device cameraand turns it into beautiful, dynamically changing images. Justpoint your camera, move your phone and see the kaleidoscope change.You can find complete source code and comments for this app atflashandmath.com.
Flash and Math GraphSlider puzzle – ageneralization of the classic "fifteen puzzle." Tiles slide alongadjacency lines to an empty base until all tile numbers match theirbase numbers. Try to solve all 30 puzzles in the fewest possiblenumber of steps. Complete source code for this app can bedownloaded from flashandmath.com.
Flash and Math Rolling Cubes is a new 3Drendition of the classic Rolling Cubes puzzle. The puzzle is verychallenging and takes a minimum of 36 moves to solve. A 'move'consists of rolling a 3D cube to the only empty space on a grid.Initially all cubes have their black sides facing up. The goal isto invert them so their red sides face up. We provide severalsimpler versions as a 'warm-up' for the main puzzle. Completesource code for this app can be downloaded fromflashandmath.com.
Flash and Math Maze – a new rendition of theclassic maze game. Generate a new perfect maze at a touch of abutton. Steer the ball through the maze by moving your fingeraround a cool and easy to use steering wheel. Choose a level ofdifficulty you want to play. Complete source code for this app canbe downloaded from flashandmath.com.
Camera Roll Example 1.1.0
Version 1.1.0. Flash and Math CameraRollExample is a companion app to the flashandmath tutorial:LoadingImages from and Saving Images to Camera Roll. The app loadsimagesfrom the device's Camera Roll, 'stamps' them and saves newimagesto the Camera Roll. Complete source code for this app canbedownloaded from flashandmath.com
Traffic Lights by Flash and Math - Averychallenging variation and extension of the classic "LightsOut"puzzle. Can you get all the lights to be green? Clicking on alightwill change its color, but also the color of all of theneighborlights attached to it. The lights cycle through green,yellow, andred, just like a traffic light. The puzzles are madefrom a grid oflights (of varying sizes depending on the settings)which areconnected in randomized configurations. Complete sourcecode isavailable for download from flashandmath.com.
Line Problems Prototype 1.0.0
The LineProblems app illustrates aprototypeinterface for multiple choice mathematics problems,particularlyproblems with a graphical component. In this app, anequation of aline is shown and the student must find the correctgraph bybrowsing through a list of six choices. The interface forscrollingthrough the graphs is simply tapping on left and rightarrows onthe screen. A "double-tap" on the graph is used to selectit. Ifcorrect, the student taps the screen as instructed to getanotherproblem. This process is repeated seven times, and a totaltime forthe task is reported. If a student gives an incorrectanswer, atwo-second penalty is enforced. Source code and tutorialsforAndroid development in Flash can be foundatflashandmath.com.
Simple Grapher 1.0.0
Flash and Math Simple Function Grapher isasimple function grapher in its first stage of development.Anyfunction of a single variable can be entered and graphed.Tappingarrows can zoom in/out on the graph or move a cursorleft/rightalong the curve. An easy tap toggles between the zoommode and thetrace mode. Panning is accomplished using a standardswipe gesture.The full release version will have a custom keyboardforefficiently entering mathematical expressions. The versionhereuses the standard keyboard.
Line Module Prototype 1.0.0
The LineModule app is a prototype of anexploratory activity to build a visual understanding of the valueof slope and intercept of a line connecting two given points. Thisversion uses a simple interface to change slope and y-intercept ina linear equation until the line goes through two randomlygenerated points. In the final version of this activity, there willbe several difficulty levels working toward mastery of the topic of"finding an equation between two points." The LineProblems app,also available on the Android Market, will be integrated with thissequence of activities. Source code and tutorials for Androiddevelopment in Flash can be found at flashandmath.com.