/ June 11, 2017
(4.3/5) ()
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Description

# THIS IS A PRE-ALPHA EARLY ACCESS , NOT AFULLGAME #
FOR DEV LOG UPDATES VISIT:
http://gamejolt.com/games/gather-build-survive/228336
FOR COMMUNITY FORUM VISIT:
http://gatherbuildsurvive.boards.net/

"Gather Build Survive" it's a game where you have to survive inanapocalyptic universe (not clear yet if it's a nuclear,naturaldisaster or a virus outbreak).

You have a base which will be a house that has number ofrooms(bathroom,bedroom,living room,kitchen,garden,workshop)
In the house you do most of the work, like preparing meals,plantingseeds, building materials and also upgrading items in thehouse andmuch more, also maintain the resources in the house suchas food,water and building materials.
Scavenging is a way to collect some resources too, in a waythesefeatures makes it more of a Survival-ResourceManagementgame.

Yet the character has attributessuch(Health,Energy,Hunger,Bladder,Hygiene) which you need toregardwhile doing different things and attend to them, which givesit aSim-like hype.

And the quirky thing also about it is "Clicker" in whichI'mplanning to add whenever you wanna do some tasks such as"Upgradingthe storage" , "Building a barricade" , "Cook a meal"...
So before doing the task you need to complete a tapping challengeinwhich failing won't affect the fact per-se but will drain aspecificattribute from the character.
This tapping feature is still into discussion -between me andme-but so far it's in the plan.

Last but not least this won't be only one level, it'll haveseveralones, more like an adventure game.
The first one in the house, the rest is still not decided yet butIhave so many ideas.
The next one could be escaping to a under-ground shelter due toanuclear bomb or creating a space-ship to fly away to ananotherplanet or even crafting a ship and sail towards somemilitary base...
The idea of transiting from region to region will make it waymuchcooler, makes the game not really repetitive butslightlyrepetitive with a progressing story in which every levelhas acertain environment, interactions, objectives andadventures.

App Information Gather Build Survive (Unreleased)

  • App Name
    Gather Build Survive (Unreleased)
  • Package Name
    com.antarsoft.gatherbuildsurvive
  • Updated
    June 11, 2017
  • File Size
    Undefined
  • Requires Android
    Android 4.1 and up
  • Version
  • Developer
    Antarsoft
  • Installs
    5,000 - 10,000
  • Price
    Free
  • Category
    Adventure
  • Developer
  • Google Play Link

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# THIS IS A PRE-ALPHA EARLY ACCESS , NOT AFULLGAME #FOR DEV LOG UPDATES VISIT:http://gamejolt.com/games/gather-build-survive/228336FOR COMMUNITY FORUM VISIT:http://gatherbuildsurvive.boards.net/"Gather Build Survive" it's a game where you have to survive inanapocalyptic universe (not clear yet if it's a nuclear,naturaldisaster or a virus outbreak).You have a base which will be a house that has number ofrooms(bathroom,bedroom,living room,kitchen,garden,workshop)In the house you do most of the work, like preparing meals,plantingseeds, building materials and also upgrading items in thehouse andmuch more, also maintain the resources in the house suchas food,water and building materials.Scavenging is a way to collect some resources too, in a waythesefeatures makes it more of a Survival-ResourceManagementgame.Yet the character has attributessuch(Health,Energy,Hunger,Bladder,Hygiene) which you need toregardwhile doing different things and attend to them, which givesit aSim-like hype.And the quirky thing also about it is "Clicker" in whichI'mplanning to add whenever you wanna do some tasks such as"Upgradingthe storage" , "Building a barricade" , "Cook a meal"...So before doing the task you need to complete a tapping challengeinwhich failing won't affect the fact per-se but will drain aspecificattribute from the character.This tapping feature is still into discussion -between me andme-but so far it's in the plan.Last but not least this won't be only one level, it'll haveseveralones, more like an adventure game.The first one in the house, the rest is still not decided yet butIhave so many ideas.The next one could be escaping to a under-ground shelter due toanuclear bomb or creating a space-ship to fly away to ananotherplanet or even crafting a ship and sail towards somemilitary base...The idea of transiting from region to region will make it waymuchcooler, makes the game not really repetitive butslightlyrepetitive with a progressing story in which every levelhas acertain environment, interactions, objectives andadventures.
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