1.2 / May 16, 2017
(4.1/5) (34)
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Description

Soldier infiltrates a nuclear weaponsfacilityto neutralize the terrorist

The player must navigate the protagonist, Solid Snake, throughthegame's areas without being detected by enemies. Detectionistriggered by the player moving into an enemy's field of visionandsets off an alarm that draws armed enemies to his location

This also triggers "alert mode" and the player must then hideandremain undetected, at which point “evasion mode” begins andoncethe counter reaches zero the game returns to "infiltrationmode"where enemies are not suspicious of Snake’s presence. Theradarcannot be used in alert or evasion mode. In addition to thestealthgameplay, there are set piece sequences that entailfirefightsbetween the player and enemies.

To remain undetected, the player can perform techniques whichmakeuse of both Solid Snake's abilities and the environment, suchascrawling under objects, using boxes as cover, ducking orhidingaround walls, and making noise to distract enemies. Anon-screenradar provides the player with location of nearby enemiesand theirfield of vision. Snake can also make use of many items andgadgets,such as infra-red goggles and a cardboard box disguise.Theemphasis on stealth promotes a less violent form of gameplay,asfights against large groups of enemies will often result inseriousdamage for the player.

Despite the switch to 3D, the game is still played primarily fromanoverhead perspective similar to the original 2D Metal Geargames.However, the camera angle will change during certainsituations,such as a corner view when Snake flattens himself to awall next toan open space, or into first-person when crawlingunder tight spacesor using certain items such as the binoculars ora sniper rifle. Theplayer can also use the first-person view whileremaining idle tolook around Snake's surroundings or see what'sahead of him.

Progress is punctuated by cutscenes and codec, as well asencounterswith bosses. To progress, players must discover theweaknesses ofeach boss and defeat them. Play controls andstrategies can also beaccessed via the Codec radio, where adviceis delivered from Snake'ssupport team; for example, the supportteam may chastise Snake fornot saving his progress often enough,or explain his combat moves interms of which buttons to press onthe gamepad. The Codec is alsoused to provide exposition on thegame's backstory.

Upon completion of the main story, a result screen is shownafterthe ending credits, which displays a statistics of theplayer'sperformance. The player is evaluated with a codename basedon thenumber of alerts triggered, rations used and enemieskilledthroughout their playthrough, along with the total playtime,saves,and continues used after a game over. There are a total of12codenames for each difficulty level, with the best possible rankonthe hardest setting being "Big Boss".

App Information Metal Solid Snake Shooting

  • App Name
    Metal Solid Snake Shooting
  • Package Name
    com.metalSoldier.ramboShootings
  • Updated
    May 16, 2017
  • File Size
    Undefined
  • Requires Android
    Android 4.0.3 and up
  • Version
    1.2
  • Developer
    Milk Stoon Studios
  • Installs
    500 - 1,000
  • Price
    Free
  • Category
    Arcade
  • Developer
  • Google Play Link

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Soldier infiltrates a nuclear weaponsfacilityto neutralize the terroristThe player must navigate the protagonist, Solid Snake, throughthegame's areas without being detected by enemies. Detectionistriggered by the player moving into an enemy's field of visionandsets off an alarm that draws armed enemies to his locationThis also triggers "alert mode" and the player must then hideandremain undetected, at which point “evasion mode” begins andoncethe counter reaches zero the game returns to "infiltrationmode"where enemies are not suspicious of Snake’s presence. Theradarcannot be used in alert or evasion mode. In addition to thestealthgameplay, there are set piece sequences that entailfirefightsbetween the player and enemies.To remain undetected, the player can perform techniques whichmakeuse of both Solid Snake's abilities and the environment, suchascrawling under objects, using boxes as cover, ducking orhidingaround walls, and making noise to distract enemies. Anon-screenradar provides the player with location of nearby enemiesand theirfield of vision. Snake can also make use of many items andgadgets,such as infra-red goggles and a cardboard box disguise.Theemphasis on stealth promotes a less violent form of gameplay,asfights against large groups of enemies will often result inseriousdamage for the player.Despite the switch to 3D, the game is still played primarily fromanoverhead perspective similar to the original 2D Metal Geargames.However, the camera angle will change during certainsituations,such as a corner view when Snake flattens himself to awall next toan open space, or into first-person when crawlingunder tight spacesor using certain items such as the binoculars ora sniper rifle. Theplayer can also use the first-person view whileremaining idle tolook around Snake's surroundings or see what'sahead of him.Progress is punctuated by cutscenes and codec, as well asencounterswith bosses. To progress, players must discover theweaknesses ofeach boss and defeat them. Play controls andstrategies can also beaccessed via the Codec radio, where adviceis delivered from Snake'ssupport team; for example, the supportteam may chastise Snake fornot saving his progress often enough,or explain his combat moves interms of which buttons to press onthe gamepad. The Codec is alsoused to provide exposition on thegame's backstory.Upon completion of the main story, a result screen is shownafterthe ending credits, which displays a statistics of theplayer'sperformance. The player is evaluated with a codename basedon thenumber of alerts triggered, rations used and enemieskilledthroughout their playthrough, along with the total playtime,saves,and continues used after a game over. There are a total of12codenames for each difficulty level, with the best possible rankonthe hardest setting being "Big Boss".
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