1.0 / May 20, 2018
(4.5/5) (28)
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Description

This game app developed using Unity software. This is aplatformgame which is that featuring two dimensional graphics wheretheplayer controls a character jumping or running betweensolidplatforms at different positions on the screen. Specialfeaturesthat I used in my game: Health system.Player has a healthbar torepresent player health in game. It is reduced if player getsanydamage. It is increases when player pick up a health.Playershooting.Player character can shoot projectiles. Theprojectilescan damage enemy. Different game audio.Used differentaudio clipsin different levels. I also include power up boost.Whenplayergets a power up (green diamond) He can use that power within10seconds. When activated player animation state changes torollingand he is invisible to any game object any enemy in thegame.Player’s velocity also gets doubled. Player double jump.Ifplayeris already is not in a ground position pressing Jump buttonagainwill add another force that he can jump again. Walking enemyAIEnemies are moving in the game left and right. If enemymeetsground’s edge or an obstacle enemy AI will automaticallychangeenemy direction. Walking and shooting enemy AI Enemies aremovingin the game left and right. If enemy meets ground’s edge oranobstacle enemy AI will automatically change enemy direction.Ifthis enemy sees player within his shooting range he willshootplayer. One shot will reduce enemy health by one. BossenemyAI.Boss enemy is moving in the game left and right. If enemymeetsground’s edge or an obstacle enemy AI will automaticallychangeenemy direction. If it hits player health reduces to one. Ifthisenemy sees player within his shooting range he will shootplayer.One shot will reduce enemy health by one. When boss enemyhealthgets zero it will split into two boss enemies and size ofthat twoenemies will be half of the main boss enemy. Spikes.Whenplayerhit’s this object player will instantly die. Healthpickup.Whenplayer get this object he will get life expand of 3units. LifepickupWhen player get this object he will get one lifeexpand.

App Information Sonic Platformer

  • App Name
    Sonic Platformer
  • Package Name
    com.Sameera.SonicFinalProduct
  • Updated
    May 20, 2018
  • File Size
    Undefined
  • Requires Android
    Android 4.1 and up
  • Version
    1.0
  • Developer
    sameeradinusha
  • Installs
    5,000+
  • Price
    Free
  • Category
    Action
  • Developer
  • Google Play Link

sameeradinusha Show More...

Sonic Platformer 1.0 APK
This game app developed using Unity software. This is aplatformgame which is that featuring two dimensional graphics wheretheplayer controls a character jumping or running betweensolidplatforms at different positions on the screen. Specialfeaturesthat I used in my game: Health system.Player has a healthbar torepresent player health in game. It is reduced if player getsanydamage. It is increases when player pick up a health.Playershooting.Player character can shoot projectiles. Theprojectilescan damage enemy. Different game audio.Used differentaudio clipsin different levels. I also include power up boost.Whenplayergets a power up (green diamond) He can use that power within10seconds. When activated player animation state changes torollingand he is invisible to any game object any enemy in thegame.Player’s velocity also gets doubled. Player double jump.Ifplayeris already is not in a ground position pressing Jump buttonagainwill add another force that he can jump again. Walking enemyAIEnemies are moving in the game left and right. If enemymeetsground’s edge or an obstacle enemy AI will automaticallychangeenemy direction. Walking and shooting enemy AI Enemies aremovingin the game left and right. If enemy meets ground’s edge oranobstacle enemy AI will automatically change enemy direction.Ifthis enemy sees player within his shooting range he willshootplayer. One shot will reduce enemy health by one. BossenemyAI.Boss enemy is moving in the game left and right. If enemymeetsground’s edge or an obstacle enemy AI will automaticallychangeenemy direction. If it hits player health reduces to one. Ifthisenemy sees player within his shooting range he will shootplayer.One shot will reduce enemy health by one. When boss enemyhealthgets zero it will split into two boss enemies and size ofthat twoenemies will be half of the main boss enemy. Spikes.Whenplayerhit’s this object player will instantly die. Healthpickup.Whenplayer get this object he will get life expand of 3units. LifepickupWhen player get this object he will get one lifeexpand.
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