2.0 / September 1, 2017
(3.8/5) (87)
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Description

The Ninja Heroes Battle series justhasn'tfound a perfect niche to fit into just yet. The serieschanges withevery iteration, as it moves from one-on-one fighter tolevel-basedadventure game, and now back to a hybrid of the twowitharena-based mission and fighting levels added together. InNinjaHeroes Battle players have a chance to gohead-to-head(to-head-to-head, actually) in up to four player bouts,utilizingover 20 characters from the show. Battles include anythingfrombeating up wolves and bats with a character of your choice,tofull-on battle royal fights between up to four characters.

Since the game is again mission-based rather than totallylinear,players who dive into the single player mode will find avirtualbingo board of sorts to deal with. Each space on the boardisanother mission, and the more you win, the more you unlock.Alongthe way you acquire new fighters and the ability tosharesuper-attacks between them making the overall amount offightercombinations nearly never-ending. Also included is a fairlyrobustmulti-card mode, which lets players duke it out in a varietyofmodes taken from the game. Battle in free-for-all or teamfightswith any of the fighters in the game; just be sure eachplayer hasa cart to do it.

Players can run around gigantic 2D fighting areas similar toJumpSuperstars or a more spread out Smash Bros., jumping,attacking, orusing on-screen touch icons to unleash any of fourselected superattacks. Included on the bottom screen is a mini-map,which alsohelps to keep the chaos in order a bit. Overall it's adecentbutton-mashing experience, though the button layout is enoughtodrive any seasoned gamer crazy. The main three buttons -attack,run, and jump - take up the Y, B, and A spots respectively(withrun being in the middle). While this works as long as youstick tothe ground, holding in B to run while pressing Y over andover toattack, trying to pull off a jump attack or running jumpattack isa total pain, forcing you to hold B, then press A, andthen slideyour thumb over to Y to actually attack. Why run or jumpwasn'tadded to L (a little used button, actually), or why theaddition ofpressing up to jump as an option wasn't included isbeyond us, andthe result is a somewhat clunky button layout thatmanages to makea three-button setup difficult with six usablebuttons. Justodd.

App Information Ultimate Ninja Heroes Battle

  • App Name
    Ultimate Ninja Heroes Battle
  • Package Name
    com.naruCouncils.ninjaBattle
  • Updated
    September 1, 2017
  • File Size
    Undefined
  • Requires Android
    Android 4.0 and up
  • Version
    2.0
  • Developer
    Kidstore Dev
  • Installs
    5,000 - 10,000
  • Price
    Free
  • Category
    Action
  • Developer
  • Google Play Link

Kidstore Dev Show More...

Ultimate Ninja Heroes Battle 2.0 APK
Kidstore Dev
The Ninja Heroes Battle series justhasn'tfound a perfect niche to fit into just yet. The serieschanges withevery iteration, as it moves from one-on-one fighter tolevel-basedadventure game, and now back to a hybrid of the twowitharena-based mission and fighting levels added together. InNinjaHeroes Battle players have a chance to gohead-to-head(to-head-to-head, actually) in up to four player bouts,utilizingover 20 characters from the show. Battles include anythingfrombeating up wolves and bats with a character of your choice,tofull-on battle royal fights between up to four characters.Since the game is again mission-based rather than totallylinear,players who dive into the single player mode will find avirtualbingo board of sorts to deal with. Each space on the boardisanother mission, and the more you win, the more you unlock.Alongthe way you acquire new fighters and the ability tosharesuper-attacks between them making the overall amount offightercombinations nearly never-ending. Also included is a fairlyrobustmulti-card mode, which lets players duke it out in a varietyofmodes taken from the game. Battle in free-for-all or teamfightswith any of the fighters in the game; just be sure eachplayer hasa cart to do it.Players can run around gigantic 2D fighting areas similar toJumpSuperstars or a more spread out Smash Bros., jumping,attacking, orusing on-screen touch icons to unleash any of fourselected superattacks. Included on the bottom screen is a mini-map,which alsohelps to keep the chaos in order a bit. Overall it's adecentbutton-mashing experience, though the button layout is enoughtodrive any seasoned gamer crazy. The main three buttons -attack,run, and jump - take up the Y, B, and A spots respectively(withrun being in the middle). While this works as long as youstick tothe ground, holding in B to run while pressing Y over andover toattack, trying to pull off a jump attack or running jumpattack isa total pain, forcing you to hold B, then press A, andthen slideyour thumb over to Y to actually attack. Why run or jumpwasn'tadded to L (a little used button, actually), or why theaddition ofpressing up to jump as an option wasn't included isbeyond us, andthe result is a somewhat clunky button layout thatmanages to makea three-button setup difficult with six usablebuttons. Justodd.
Ultimate Ninja Council 1.0 APK
Kidstore Dev
Ultimate Ninja Council follows thetitularanime series from beginning to end, hitting the series'highlightsalong the way, dropping you into 1 vs. 100 style beat 'emupbattles on open playing fields. The main campaign offers asizable20 hours of content, during which you get to play as, andlevel up,a huge cast of colorful characters while collecting andequippingstat enhancing cards to further augment their abilities.If you'renot in the mood for a lot of exposition and dialogue, youcan headover to the Extra and Tag Mission modes and get right totheclobberin', either on your own or with a buddy over adhoc.Right from the title screen, I found Ultimate Ninja Council's useofthe Narutimate franchise impressive. The menus, the world mapandthe dialogue scenes are all saturated with sights and soundsthatfeel right at home in the Narutimate universe. Well producedEnglishand Japanese language tracks round out the package andhelped tofully immerse me in the game's plot.While Narutimate and Sasuke get the most spotlight, the game doesagood job of incorporating the stories of other characters aswell,and makes them surprisingly compelling to boot. I found myselfsoinvested in some of them that I'm honestly chomping at the bittomeet them during my now inevitable Narutimateviewingmarathon.This respectful treatment of the source material carries overintocombat where each character's signature moves are put onbeautifuldisplay with fluid animations and the same vibrant colorpalettethat Narutimate is known for. As you Rasengan waves andwaves ofenemy ninjas into the next zip code, other characters chimein withtheir thoughts and observations on the situation at hand.Whilethese can start repeating during longer battles, they helpmaintainthe tone of the plot between story sequences. It kept mefocused onthe task at hand, even when I felt like I was doing thesame thingas I did last mission and the mission before that.Narutimate Shippuden gave me that feeling quite often. Whilethegame offers up a lot of content in both the main and extramodes,the shallow, repetitive nature of the combat devalues thatcontenta bit. Don't get me wrong, unleashing awesome lookingsecrettechniques on hordes of hapless foes felt immenselyentertainingand made me feel like a real Jinchuriki badass, but theconstantlyrecycled battles and mission objectives started giving medeja vupretty quickly.The poor, occasionally broken enemy AI didn't helpeither,especially within the large groups of lesser enemies youfightconstantly. Not only do they sport very little variety, buttheyalso appear to have an aversion to violence. Even whensurroundedby a hundred or more foes, I could safely sit there andcharge upmy chakra, bake a cake, or simply stare off into space,secure inthe knowledge that I probably wouldn't be attacked.The sub-boss and boss characters fared better in thisregard,aggressively pressing the attack and utilizing their own setofflashy, damaging jutsu techniques. Though definitelymorechallenging, they all felt very similar to one another andwererepeated a few too many times each. After beating the samesub-bossfor the third time in the same level, his constantprotestationsagainst my ever being able to defeat him started toring a littlehollow, especially since he was using the same tacticsas the last3 jokers before him. While none of these flaws kept thecombat frombeing fun, they did prevent it from being as deep andrewarding asit could have, and should have been.
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