8 / June 15, 2011
(4.3/5) (287)

描述

This is a demonstration of OpenGL ES1.xpossibilities on the Android operating system. Use the touchscreeninterface to control the 3D model position andappearance.
Includes a report specifying detailed OpenGL information,availabledisplay configurations, list of supported OpenGLextensions, andthe ability to save all of that information to SDcard. Thisapplication also comes with the complete source code,available viaa long-press on any demo.


--==[Latest News]==--

Since updating to version 8, I have not received anycrashreports. I would consider this a final/stable release. If youruninto any issues, please email me, and I will fix them ASAP.

Just as in previous versions, you can gain access to sourcecodeby long-pressing any demo. If you want to download source codefromthe convenience of your computer browser, or want to leaveacomment, visit my site: http://temperage.com


--==[My Comments]==--

Here I try to respond to your comments/reviews, untilGoogleimplements a better way of doing this.

@Matt - your demo #14 did not work because glCopyTexImage2Dispoorly implemented on some devices. It works fine intheemulator.

@seankang - latest release fixes your crash. Your devicereporteda funny GL_VERSION string, everything is fixed now.

@Kevin - can you please be more specific? Anyunresolvedissues?


--==[ChangeLog]==--

v8.0 [Jun 2011]
- Fixed the flickering issue in "Face vs. Vertex Normals" #24
- Modified the "Terrain With Dynamic Lights" #12
- Final fix for crashes related to gl version checking

v7.0 [Jun 2011]
- Added a new Light Attenuation example #28
- Added device information to the Graphic Configurationreport
- Fixed crashes related to null value returned by glGetString()

v6.0 [Jun 2011]
- Added new example: Alpha Test and Depth Test #27
- Fixed Object Reflections #20
- Added EGL error checking to fix rare crashes

v5.0 [Jun 2011]
- Changed the display configuration test. Now it is much easiertoread, plus you have the ability to save information totextfile.
- Ranked all tests according to minimum GLES version required
- Added "Texture Mipmapping" effect demonstration
- Added the demo showing all possible combinations ofblendfunctions.

v4.0 [May 2011]
- Added the ability to get source code from within the app
- Fixed all crashes with examples #18, #19, #20.
- Rewrote Terrain With Dynamic Lights (#12) to fixfacenormals
- Rewrote Stencil Buffer Shadows (#18) to fix shadow accuracy
- Fixed Point Size Attenuation example #17

v3.0 [Dec 2010]
- Fixed the fog example #13
- Added examples 21-24

v2.0 [Oct 2010]
- Added examples 18-20

v1.0 [Sep 2010]
- Initial public release


--==[Permissions & Requirements]==--

android.permission.WRITE_EXTERNAL_STORAGE - to save sourcecodeor graphics configuration info to SD card if you choose todoso.

minSdkVersion="4" - requires at least Android 1.6

glEsVersion="0x00010000" - requires you to have at leastOpenGL1.0

App Information OpenGL 3D Showcase (GLES1.x)

  • App Name
    OpenGL 3D Showcase (GLES1.x)
  • 包名
    yz.opengl.es11
  • 发布日期
    June 15, 2011
  • 文件大小
    Undefined
  • 系统要求
    Android 1.6 and up
  • 版本
    8
  • 开发者
    BusFire
  • 安装
    50,000 - 100,000
  • 价钱
    免费
  • 分类
    Entertainment
  • 开发者
  • Google Play Link

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OpenGL 3D Showcase (GLES1.x) 8 APK
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This is a demonstration of OpenGL ES1.xpossibilities on the Android operating system. Use the touchscreeninterface to control the 3D model position andappearance.Includes a report specifying detailed OpenGL information,availabledisplay configurations, list of supported OpenGLextensions, andthe ability to save all of that information to SDcard. Thisapplication also comes with the complete source code,available viaa long-press on any demo.--==[Latest News]==--Since updating to version 8, I have not received anycrashreports. I would consider this a final/stable release. If youruninto any issues, please email me, and I will fix them ASAP.Just as in previous versions, you can gain access to sourcecodeby long-pressing any demo. If you want to download source codefromthe convenience of your computer browser, or want to leaveacomment, visit my site: http://temperage.com--==[My Comments]==--Here I try to respond to your comments/reviews, untilGoogleimplements a better way of doing this.@Matt - your demo #14 did not work because glCopyTexImage2Dispoorly implemented on some devices. It works fine intheemulator.@seankang - latest release fixes your crash. Your devicereporteda funny GL_VERSION string, everything is fixed now.@Kevin - can you please be more specific? Anyunresolvedissues?--==[ChangeLog]==--v8.0 [Jun 2011]- Fixed the flickering issue in "Face vs. Vertex Normals" #24- Modified the "Terrain With Dynamic Lights" #12- Final fix for crashes related to gl version checkingv7.0 [Jun 2011]- Added a new Light Attenuation example #28- Added device information to the Graphic Configurationreport- Fixed crashes related to null value returned by glGetString()v6.0 [Jun 2011]- Added new example: Alpha Test and Depth Test #27- Fixed Object Reflections #20- Added EGL error checking to fix rare crashesv5.0 [Jun 2011]- Changed the display configuration test. Now it is much easiertoread, plus you have the ability to save information totextfile.- Ranked all tests according to minimum GLES version required- Added "Texture Mipmapping" effect demonstration- Added the demo showing all possible combinations ofblendfunctions.v4.0 [May 2011]- Added the ability to get source code from within the app- Fixed all crashes with examples #18, #19, #20.- Rewrote Terrain With Dynamic Lights (#12) to fixfacenormals- Rewrote Stencil Buffer Shadows (#18) to fix shadow accuracy- Fixed Point Size Attenuation example #17v3.0 [Dec 2010]- Fixed the fog example #13- Added examples 21-24v2.0 [Oct 2010]- Added examples 18-20v1.0 [Sep 2010]- Initial public release--==[Permissions & Requirements]==--android.permission.WRITE_EXTERNAL_STORAGE - to save sourcecodeor graphics configuration info to SD card if you choose todoso.minSdkVersion="4" - requires at least Android 1.6glEsVersion="0x00010000" - requires you to have at leastOpenGL1.0