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Creatures Such as We 1.3.9
"Creatures Such As We" is a philosophical interactive romancenovelby Lynnea Glasser, where your choices control the story.It'sentirely text-based--without graphics or sound effects--andfueledby the vast, unstoppable power of your imagination. Living onthemoon is lonely, and stressful, and exhausting. Video gameshavealways offered you an escape to a better life. The easy, happylifeyou wish you had. Which makes it so frustrating when thegameyou've been playing ends badly. But you have a chance to figureitout, because the next tourist group is the designers. Youcandebate with them about art, inspire them with the beauty ofouterspace, get closer to any one specific designer in particular,andfinally find out how to get the ending you always wanted.AwardedSecond Place in the 20th Annual Interactive FictionCompetition(IFComp) "You absolutely need to play through CreaturesSuch As We"-- Leigh Alexander "Well-paced and richly written" --Emily Short"I couldn't tear myself away" -- Game Theory Podcast •Immerse inthe beautiful setting of a moon-bound tourist destinationa touristdestination. • Explore the meaning of gaming as a form ofartisticexpression with a cast of game designers. • Inspireprofounddiscussions, courage, and even love with the visitingspacetourists. • Six unique character paths, with options to beromanticor maintain strict professionalism. • Play both yourcharacter, andthe character of the game-within-a-game. • Decide foryourself thebest way to bridge the gap between game players anddesigners. •Inclusive options for gender identity, orientation,race, and age.