1.0 / Feb 10, 2019
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描述

Take care of a virtual dog in this animal-assisted therapy game.

App Information Virtual AAT

  • App Name
    Virtual AAT
  • 包名
    com.neurorehab.aatgamedementia
  • 发布日期
    Feb 10, 2019
  • 文件大小
    Undefined
  • 系统要求
    Android 4.1
  • 版本
    1.0
  • 开发者
    NeuroRehabLab
  • 安装
    -
  • 价钱
    免费
  • 分类
    Educational
  • 开发者
  • Google Play Link

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Worldwide, more than one in three adults suffers by a form ofacardiovascular disease. According to the World HealthOrganization,15 million people suffer stroke worldwide each yearand, of these,5 million are permanently disabled. The currentlimitations oftraditional rehabilitation methods push towards thedesign ofpersonalized tools that can be used intensively bypatients andtherapists, in a clinical or at-home environment. Bymerging agaming and an integrative ADLs approach we proposeRehabCity, is asimulation game designed for the rehabilitation ofcognitivedeficits through a gamified approach on activities ofdaily living(ADLs). A simulated city populated with streets,sidewalks,commercial buildings, parks and cars has been reproducedto providean ecologically valid environment where some common ADLsarereproduced. In the RehabCity game, several sequential goalsareprovided to the player, which have to be performedthroughnavigation in the city. RehabCity uses short-term goalsandfrequent feedback on progress to increase the senseofself-efficacy, and as a result, the motivation and engagementtowork towards the next goal. Further, RehabCity goals canbecustomized and personalized to each player, as well as the levelofassistance provided by the game. - RehabCity is stillunderdevelopment and currently we have it available in EnglishandPortuguese. - A PC/Mac/Linux version can be foundathttp://neurorehabilitation.m-iti.org/tools
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Stay up to date with the recent developmentsinneuro-rehabilitation. The NeuroRehab Lab is aninterdisciplinaryresearch group of the University of Madeira thatinvestigates atthe intersection of technology, neuroscience andclinical practiceto find novel solutions to increase the quality oflife of thosewith special needs. We are actively researching at theintersectionof the fields of SERIOUS GAMES, REHABILITATION andNEUROSCIENCE todevelop low cost interactive rehabilitationsolutions for patientsthat have special needs after a brain lesion.In the last decades,important neuroscientific findings havecontributed to theunderstanding of specific brain mechanisms thatrelate tofunctional recovery. These findings allowed the emergenceof novelrehabilitation techniques targeting specifically lesions oftheCentral Nervous System. Novel ICT technologies offer ustheopportunity to approach motor and cognitive rehabilitation bymeansof non-invasive systems that can be used to train our braintoregain lost functionality after a lesion to the CentralNervousSystem.