2.12 / October 14, 2019
(/5) ()

Beschreibung

This is two-handed Pinochle, the original Pinochle game. All othervariants are derived from it. A 48-card Pinochle deck is used. Thegoal is to win tricks, scoring the value of cards taken in ontricks, and to "meld" combinations of cards having values inpoints. RANK OF CARDS A Pinochle deck consists of: A (high), K, Q,J, 10, 9 (low) in each of the four suits, with two of each card.CARD VALUES/SCORING You can see the values for all the tricks andmelds my clicking the face down deck on the game board. PLAYING THEGAME Once a game begins, the YOUR TURN message will tell you whenit is your turn to play. To begin your turn, touch a card of yourchoice from your hand on the bottom panel or a card already on thegame board and then touch the the game board. You can also drag thecard to the board and release it or "fling" the cards to the board.Each trick consists of a lead and a play. The non-dealer leads (thedealer is the player that started the game); thereafter the winnerof each trick leads next. When a trump is led, it wins the trickunless the opponent plays a higher trump. When any other suit isled, the card led wins unless the opponent plays a higher card ofthe same suit or a trump. The leader may lead any card, and theopponent may play any card. It is not necessary to follow suituntil the Playoff phase of the game. MELDING On winning a trick, aplayer may meld any one of the combinations that have value (youcan see the valid combinations by clicking the face down deck onthe board). Meld by touching cards and then touching the board. Youcan also drag or "fling" the cards. 1) Only one meld may be made ina turn. 2) For each meld, at least one card must be taken from thehand. 3) A card once melded may be melded again, only in adifferent class, or in a higher-scoring meld of the same class. Eg.A player may not put down KS, QS, JD and score both for themarriage and for the Pinochle; only one meld may be made in anyturn. The player may put down QS and JD for 40 points; and, afterwinning a later trick, they may reuse the QS, and add the KS andscore for the marriage. If you can not or do not want to meld,click the "done" icon ✔ on the action bar. Once a card has beenmelded, it may be played to a trick as though it were in the hand.Melding the dix (the 9 of trumps): If the dix (pronounced "deece")is the initial trump card, the dealer (game starter) scores 10points immediately. Thereafter, a player holding a dix may score itby melding it on winning a trick. You can get points for the dixand then can make another meld in the same turn. If you have a dix,you can exchange it, on winning a trick, for the trump card. Clickthe "dix" and then click the trump to get the trump in your hand.THE PLAYOFF The winner of the twelfth trick may meld if possible.Then they are dealt the last face-down card of the deck which isplaced in their play area. The opponent automatically receives thetrump card (or the dix, if the exchange has been made). The lasttrick winner now leads, and the rules are as follows: Each playermust follow suit to the card led if possible, and must try to winwhen a trump is led (by playing a higher trump). A player whocannot follow suit must trump if they have a trump. The last 12tricks are played and the winner is declared. You can review thecard values by clicking the "trump" suit symbol on the board.WINNING THE GAME The player who scores the most points wins.

App Information Pinochle

  • App Name
    Pinochle
  • Paketname
    com.pmfoundations.android.pinochle
  • Updated
    October 14, 2019
  • Datei
    5.8M
  • Erforderliche Android-Version
    Android 4.0.3 and up
  • Version
    2.12
  • Hersteller
    PMFoundations
  • Installationen
    100+
  • Price
    $1.99
  • Kategorie
    Card
  • Hersteller
  • Google Play Link

PMFoundations Zeig Mehr...

Jacks Gone Wild 6.12 APK
PMFoundations
Will your clever strategy be smart enough to beat your friends?This game is similar to Sequence , Double Series , One-Eyed Jackand Jack Foolery. Jacks Gone Wild is a MULTI-PLAYER game ofstrategy optimized for smart-phones and tablets. This is the fullversion with no ads. Invite other players or use the single usermode and play against the computer even without a network, wifi orcell phone data connection. By selecting cards from your hand andplacing them on the game board, your objective is to create linesof five of the same colored chip. Your opponent will be battlingyou for game board real estate as you both try to cover the cardsor remove each other's chips. Powerful WILD JACKS come into play atthe most opportune times and save the day for you (or youropponent!). You'll play a few games, learn the rules. Yourexpertise will grow. But will your clever strategy be smart enoughto beat your friends? Start on-line games with your devicecontacts, registered players or anyone with an email address!Configurable update frequencies to minimize battery usage. Playgames in real-time or over several days. View our website for thefull rules of the game or read the in-app help pages. How to play:- By selecting cards from your hand and placing them on the gameboard, your objective is to create lines of five of the samecolored chip. The chips can be arranged vertically, horizontally ordiagonally on the board. - To win, you must score TWO lines beforethe other player. - You will receive 7 cards in your hand. JacksGoneWild uses two card decks, expect to see two identical cards inyour hand from time to time. - Once a game begins, the YOUR MOVEmessage will tell you when it is your turn to make a move and whenother players are making their moves. - On your move, touch a cardof your choice from your hand on the right hand panel and thentouch the matching card on the game board. Or drag the card to thematching card on the board. - Play proceeds until one playerachieves TWO lines. That player wins the game. - To play a one-eyedJack, place it on an existing chip that has been placed by theother player. The other player's chip will be removed. - To play atwo-eyed Jack, place it on the game board anywhere there is anempty space. * Send an email to rules@jacksgonewild.com for a fullset of game rules or read the in-app help pages. ** The purchaseprice is for the product license only. A full refund will beoffered if the server services become unavailable within thirtydays from the date of purchase.
MIDI Sequencer 1.1 APK
PMFoundations
** THIS APP IS DESIGNED ONLY FOR USE WITH THEHARDWARE COMPONENT MIDI-SEQ-8 FROM PMFOUNDATIONS AND AN ANALOGSYNTHESIZER. OTHERWISE, THIS APP WON'T DO ANYTHING INTERESTING FORYOU. **You can get the hardware here: http://www.tindie.com/stores/pmfoundations/• Play MIDI files from your phone/tablet on your analogsynthesizer• Convenience of a smartphone/tablet driven sequencer• 8 MIDI channels supported which can drive 8 synth voices• Play your own MIDI compositions on your synth from yourphone• Create and play CV sequences up to 16 steps on 8 channels• Gate or Trigger mode• Adjustable Clock in BPM• Start / Stop /Rewind / StepThe MIDI Sequencer will directly play through your analogsynthesizer over USB using the Midi-Seq-8 hardware. Treasure theconvenience of a smartphone or tablet driven sequencer instead of atraditional and expensive hardware sequencer.Our hardware module is Eurorack size and only 8HP wide leavingroom in your rack for other modules.If you are a composer, play your own MIDI sequences, backingtracks or songs on your synthesizer from your phone.PLAYING MIDI FILES ON YOUR SYNTH- To get midi files onto your device, you can connect the deviceto your PC with the USB cable and copy/paste files with the .MIDextension into folders of your device which should appear as awindow on the PC.- Alternatively, you can use your device web browser to find anddownload files.- Connect the CV and gate jacks of the MIDI-SEQ-8 hardwaremodule to your synth VCOs and envelope shapers for as many channelsas you are using.- Open the Player screen on the app by swiping from the left toget the navigation menu.- Open a previously copied or downloaded midi file of your choiceby selecting Browse and browsing to the file location.- You will need to experiment with various MIDI files to learnabout the capabilities of the MIDI-SEQ-8.USING THE SEQUENCER- Connect the CV and gate jacks of the MIDI-SEQ-8 hardwaremodule to your synth VCOs and envelope shapers for as many channelsas you are using (up to 8).- Open the Sequencer screen on the device by swiping from theleft to get the navigation menu.- Build up to a 16 step sequence by selecting notes/rests anddurations.- Select Run to transfer the sequence to the Player where youcan use the player controls to play the sequence.- Your creativity is required here!The control section includes buttons for Start, Stop, Step andRewind.
Pinochle Free 2.12 APK
PMFoundations
This is two-handed Pinochle, the original Pinochle game. All othervariants are derived from it. A 48-card Pinochle deck is used. Thegoal is to win tricks, scoring the value of cards taken in ontricks, and to "meld" combinations of cards having values inpoints. RANK OF CARDS A Pinochle deck consists of: A (high), K, Q,J, 10, 9 (low) in each of the four suits, with two of each card.CARD VALUES/SCORING You can see the values for all the tricks andmelds my clicking the face down deck on the game board. PLAYING THEGAME Once a game begins, the YOUR TURN message will tell you whenit is your turn to play. To begin your turn, touch a card of yourchoice from your hand on the bottom panel or a card already on thegame board and then touch the the game board. You can also drag thecard to the board and release it or "fling" the cards to the board.Each trick consists of a lead and a play. The non-dealer leads (thedealer is the player that started the game); thereafter the winnerof each trick leads next. When a trump is led, it wins the trickunless the opponent plays a higher trump. When any other suit isled, the card led wins unless the opponent plays a higher card ofthe same suit or a trump. The leader may lead any card, and theopponent may play any card. It is not necessary to follow suituntil the Playoff phase of the game. MELDING On winning a trick, aplayer may meld any one of the combinations that have value (youcan see the valid combinations by clicking the face down deck onthe board). Meld by touching cards and then touching the board. Youcan also drag or "fling" the cards. 1) Only one meld may be made ina turn. 2) For each meld, at least one card must be taken from thehand. 3) A card once melded may be melded again, only in adifferent class, or in a higher-scoring meld of the same class. Eg.A player may not put down KS, QS, JD and score both for themarriage and for the Pinochle; only one meld may be made in anyturn. The player may put down QS and JD for 40 points; and, afterwinning a later trick, they may reuse the QS, and add the KS andscore for the marriage. If you can not or do not want to meld,click the "done" icon ✔ on the action bar. Once a card has beenmelded, it may be played to a trick as though it were in the hand.Melding the dix (the 9 of trumps): If the dix (pronounced "deece")is the initial trump card, the dealer (game starter) scores 10points immediately. Thereafter, a player holding a dix may score itby melding it on winning a trick. You can get points for the dixand then can make another meld in the same turn. If you have a dix,you can exchange it, on winning a trick, for the trump card. Clickthe "dix" and then click the trump to get the trump in your hand.THE PLAYOFF The winner of the twelfth trick may meld if possible.Then they are dealt the last face-down card of the deck which isplaced in their play area. The opponent automatically receives thetrump card (or the dix, if the exchange has been made). The lasttrick winner now leads, and the rules are as follows: Each playermust follow suit to the card led if possible, and must try to winwhen a trump is led (by playing a higher trump). A player whocannot follow suit must trump if they have a trump. The last 12tricks are played and the winner is declared. You can review thecard values by clicking the "trump" suit symbol on the board.WINNING THE GAME The player who scores the most points wins.
Pinochle 2.12 APK
PMFoundations
This is two-handed Pinochle, the original Pinochle game. All othervariants are derived from it. A 48-card Pinochle deck is used. Thegoal is to win tricks, scoring the value of cards taken in ontricks, and to "meld" combinations of cards having values inpoints. RANK OF CARDS A Pinochle deck consists of: A (high), K, Q,J, 10, 9 (low) in each of the four suits, with two of each card.CARD VALUES/SCORING You can see the values for all the tricks andmelds my clicking the face down deck on the game board. PLAYING THEGAME Once a game begins, the YOUR TURN message will tell you whenit is your turn to play. To begin your turn, touch a card of yourchoice from your hand on the bottom panel or a card already on thegame board and then touch the the game board. You can also drag thecard to the board and release it or "fling" the cards to the board.Each trick consists of a lead and a play. The non-dealer leads (thedealer is the player that started the game); thereafter the winnerof each trick leads next. When a trump is led, it wins the trickunless the opponent plays a higher trump. When any other suit isled, the card led wins unless the opponent plays a higher card ofthe same suit or a trump. The leader may lead any card, and theopponent may play any card. It is not necessary to follow suituntil the Playoff phase of the game. MELDING On winning a trick, aplayer may meld any one of the combinations that have value (youcan see the valid combinations by clicking the face down deck onthe board). Meld by touching cards and then touching the board. Youcan also drag or "fling" the cards. 1) Only one meld may be made ina turn. 2) For each meld, at least one card must be taken from thehand. 3) A card once melded may be melded again, only in adifferent class, or in a higher-scoring meld of the same class. Eg.A player may not put down KS, QS, JD and score both for themarriage and for the Pinochle; only one meld may be made in anyturn. The player may put down QS and JD for 40 points; and, afterwinning a later trick, they may reuse the QS, and add the KS andscore for the marriage. If you can not or do not want to meld,click the "done" icon ✔ on the action bar. Once a card has beenmelded, it may be played to a trick as though it were in the hand.Melding the dix (the 9 of trumps): If the dix (pronounced "deece")is the initial trump card, the dealer (game starter) scores 10points immediately. Thereafter, a player holding a dix may score itby melding it on winning a trick. You can get points for the dixand then can make another meld in the same turn. If you have a dix,you can exchange it, on winning a trick, for the trump card. Clickthe "dix" and then click the trump to get the trump in your hand.THE PLAYOFF The winner of the twelfth trick may meld if possible.Then they are dealt the last face-down card of the deck which isplaced in their play area. The opponent automatically receives thetrump card (or the dix, if the exchange has been made). The lasttrick winner now leads, and the rules are as follows: Each playermust follow suit to the card led if possible, and must try to winwhen a trump is led (by playing a higher trump). A player whocannot follow suit must trump if they have a trump. The last 12tricks are played and the winner is declared. You can review thecard values by clicking the "trump" suit symbol on the board.WINNING THE GAME The player who scores the most points wins.