株式会社 文溪堂 برنامه ها
にくQRリーダー 1.0.0.5
小学校教材・教具を発行する文溪堂が、忙しいあなたをサポートする便利ツール『ねこの手アプリシリーズ』をリリースします!!今回はその第一弾となるQRコードリーダーアプリ「にくQRリーダー」です。※本アプリは先生以外の方も是非お使いください。特長1 学習に不要な広告が表示されないので安心・安全に使えます。特長2 学習に必要な機能だけに限定し、シンプルな操作性により簡単でサクサクつながります。特長3 読み込んだリンク先の履歴がアプリ内に保存されるので、履歴から素早くリンク先につなげることができます。特長4 文溪堂が事前に確認したリンク先はチェック無しでつながります。※文溪堂の「かざしてジャンプ」企画等のリンク先はチェック無しでつながります。※QRコードを読み取る際の状況、環境、QRコードの鮮明度、内容によって認識できない場合があります。※QRコードは(株)デンソーウェーブの登録商標です。
Yubi-Hissan 5nensei trial 1.1.2
Get the invaluable skill of computing!!The Japanese people are very famous for their ability ofmathematics. Particularly, their skills of computing are amazing tothe extent that many countries in the world try to adopt itsmethods of studying mathematics. This time, we, Bunkeido, willintroduce one of the most important methods: the Japanese style ofdoing the sums on paper![The outline of the product]This application software is a trial version. You can try twostages where you would do the computation practice ofmultiplication and division.This product enables elementary school students to learn the rightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistory of publishing a variety of teaching materials and inventingthe valuable teaching tools. This time, by applying its valuableknowhow, Bunkeido succeeded in establishing the significant threesteps method that lets elementary school students master the way ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in the screen.Therefore, you can put each figure in each cell. A system wouldcognize both final answers and figures written in the process ofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in a correctposition will be set. Thus, you will be able to put figures inright positions. The system would judge only your finalanswer.Step3 ⇒ You will put figures in the blanks to write the process ofcomputing without any help. The system would judge only your finalanswer.*You can confirm whether your answer is correct or wrong by puttinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did in anotebook, since you directly write figures on the screen with yourfinger or a stylus pen.・This product will let you avoid making mistakes in placing figuresin each position.・The product sets computational problems in ascending order ofdifficulty. That is why you can steadily improve your calculatingability.・You can easily know where you make a mistake because of the systemattached to Step1. The system checks each figure you write.★Our product lets you study as if you were playing a videogame!You will acquire medals and points when you get a perfect score oneach stage on the map. You will advance your adventure in the gameby winning the matches of computing against the enemies that wouldshow up in each stage.*At the stages where the enemies appear (practical exercises), youmust try to calculate in the style of Step3. The length of the timewhich it takes for you to finish computing would be recorded.[Functions]・A release version comprises the computational problems of fourarithmetic operations that should be learnt between 2nd grade and5th grade in elementary school.・Besides the formal stages, the trial stage is provided so thatusers who are new to the product can be accustomed to writingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advance youradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers of themedals and the points that you have got so far.
SHISOKUENZAN Free Trial 1.0
――――――――――――――――――――――――――――――――――――This application is an evaluation version of "SHISOKUENZAN."(*)You can experience parts of "Training - time" and "Training -quantity" respectively.((*) means four arithmetic operations.)――――――――――――――――――――――――――――――――――――The new application which enables users, from children to adults,to solve the designated quantity of problems of addition,subtraction, multiplication, and division in the designated hoursby handwriting now hits the street!There is no annoying numerical keypad for data entry, so it isthe first breakthrough computation practising application of fourarithmetic operations which enables users to write the answers byfinger directly or stylus pen. As you can enter the answer as soonas it flashes out, so the computation ability will be enhanced in amoment. You can use for brain training, too.With completing each training session, you will get points.Based on the total points, you will be given 30 types ofdesignations starting from "Amateur" to "Assistant Instructor" and"Full Mastership." Devote yourself to the training sessions towardthe highest designation!■Explanations for functions・Freely set up the hours and the quantity of problems of fourarithmetic operations (+, -, X, ÷).・"Training - Character" Practise the handwriting entries of numeric characters. Repeatedlypractise to make handwritten numeric characters recognized.・"Training - time" Measure how many problems you can solve in a certain time. The topten records will be automatically registered.・"Training - quantity" Measure how many seconds you need to solve a certain quantity ofproblems. The top ten records will be automatically registered.・"Dueling" Select the limitation of time (30 seconds, 60 seconds, and 90seconds) and that of the quantity of problems (10 problems, 30problems, and 50 problems), and match the CPU in each category.The top ten records will be automatically registered.・"A Letter of Challenge" You can save and send the records in coordination with theapplications (such as e-mail software, Twitter, Facebook) installedwith the devices.・Delete the records with "Setup" on the desktop.
Yubi-Hissan 3nensei trial 1.0.2
Get the invaluable skill of computing!!The Japanese people are very famous for their ability ofmathematics. Particularly, their skills of computing are amazing tothe extent that many countries in the world try to adopt itsmethods of studying mathematics. This time, we, Bunkeido, willintroduce one of the most important methods: the Japanese style ofdoing the sums on paper![The outline of the product]This product enables elementary school students to learn the rightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistory of publishing a variety of teaching materials and inventingthe valuable teaching tools. This time, by applying its valuableknowhow, Bunkeido succeeded in establishing the significant threesteps method that lets elementary school students master the way ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in the screen.Therefore, you can put each figure in each cell. A system wouldcognize both final answers and figures written in the process ofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in a correctposition will be set. Thus, you will be able to put figures inright positions. The system would judge only your finalanswer.Step3 ⇒ You will put figures in the blanks to write the process ofcomputing without any help. The system would judge only your finalanswer.*You can confirm whether your answer is correct or wrong by puttinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did in anotebook, since you directly write figures on the screen with yourfinger or a stylus pen.・This product will let you avoid making mistakes in placing figuresin each position.・The product sets computational problems in ascending order ofdifficulty. That is why you can steadily improve your calculatingability.・You can easily know where you make a mistake because of the systemattached to Step1. The system checks each figure you write.★Our product lets you study as if you were playing a videogame!You will acquire medals and points when you get a perfect score oneach stage on the map. You will advance your adventure in the gameby winning the matches of computing against the enemies that wouldshow up in each stage.*At the stages where the enemies appear (practical exercises), youmust try to calculate in the style of Step3. The length of the timewhich it takes for you to finish computing would be recorded.[Functions]・A release version comprises the computational problems of fourarithmetic operations that should be learnt between 2nd grade and5th grade in elementary school.・Besides the formal stages, the trial stage is provided so thatusers who are new to the product can be accustomed to writingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advance youradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers of themedals and the points that you have got so far.
Yubi-Hissan 5nensei 1.1.2
Get the invaluable skill of computing!!The Japanese people are very famous for their ability ofmathematics. Particularly, their skills of computing are amazing tothe extent that many countries in the world try to adopt itsmethods of studying mathematics. This time, we, Bunkeido, willintroduce one of the most important methods: the Japanese style ofdoing the sums on paper![The outline of the product]This product enables elementary school students to learn the rightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistory of publishing a variety of teaching materials and inventingthe valuable teaching tools. This time, by applying its valuableknowhow, Bunkeido succeeded in establishing the significant threesteps method that lets elementary school students master the way ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in the screen.Therefore, you can put each figure in each cell. A system wouldcognize both final answers and figures written in the process ofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in a correctposition will be set. Thus, you will be able to put figures inright positions. The system would judge only your finalanswer.Step3 ⇒ You will put figures in the blanks to write the process ofcomputing without any help. The system would judge only your finalanswer.*You can confirm whether your answer is correct or wrong by puttinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did in anotebook, since you directly write figures on the screen with yourfinger or a stylus pen.・This product will let you avoid making mistakes in placing figuresin each position.・The product sets computational problems in ascending order ofdifficulty. That is why you can steadily improve your calculatingability.・You can easily know where you make a mistake because of the systemattached to Step1. The system checks each figure you write.★Our product lets you study as if you were playing a videogame!You will acquire medals and points when you get a perfect score oneach stage on the map. You will advance your adventure in the gameby winning the matches of computing against the enemies that wouldshow up in each stage.*At the stages where the enemies appear (practical exercises), youmust try to calculate in the style of Step3. The length of the timewhich it takes for you to finish computing would be recorded.[Functions]・A release version comprises the computational problems of fourarithmetic operations that should be learnt between 2nd grade and5th grade in elementary school.・Besides the formal stages, the trial stage is provided so thatusers who are new to the product can be accustomed to writingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advance youradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers of themedals and the points that you have got so far.
Yubi-Hissan 3nensei 1.0.2
Get the invaluable skill of computing!!The Japanese people are very famous for their ability ofmathematics. Particularly, their skills of computing are amazing tothe extent that many countries in the world try to adopt itsmethods of studying mathematics. This time, we, Bunkeido, willintroduce one of the most important methods: the Japanese style ofdoing the sums on paper![The outline of the product]This product enables elementary school students to learn the rightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistory of publishing a variety of teaching materials and inventingthe valuable teaching tools. This time, by applying its valuableknowhow, Bunkeido succeeded in establishing the significant threesteps method that lets elementary school students master the way ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in the screen.Therefore, you can put each figure in each cell. A system wouldcognize both final answers and figures written in the process ofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in a correctposition will be set. Thus, you will be able to put figures inright positions. The system would judge only your finalanswer.Step3 ⇒ You will put figures in the blanks to write the process ofcomputing without any help. The system would judge only your finalanswer.*You can confirm whether your answer is correct or wrong by puttinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did in anotebook, since you directly write figures on the screen with yourfinger or a stylus pen.・This product will let you avoid making mistakes in placing figuresin each position.・The product sets computational problems in ascending order ofdifficulty. That is why you can steadily improve your calculatingability.・You can easily know where you make a mistake because of the systemattached to Step1. The system checks each figure you write.★Our product lets you study as if you were playing a videogame!You will acquire medals and points when you get a perfect score oneach stage on the map. You will advance your adventure in the gameby winning the matches of computing against the enemies that wouldshow up in each stage.*At the stages where the enemies appear (practical exercises), youmust try to calculate in the style of Step3. The length of the timewhich it takes for you to finish computing would be recorded.[Functions]・A release version comprises the computational problems of fourarithmetic operations that should be learnt between 2nd grade and5th grade in elementary school.・Besides the formal stages, the trial stage is provided so thatusers who are new to the product can be accustomed to writingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advance youradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers of themedals and the points that you have got so far.
SHISOKUENZAN 1.0
The new application which enables users, fromchildren to adults, to solve the designated quantity of problems ofaddition, subtraction, multiplication, and division in thedesignated hours by handwriting now hits the street!There is no annoying numerical keypad for data entry, so it isthe first breakthrough computation practising application of fourarithmetic operations which enables users to write the answers byfinger directly or stylus pen. As you can enter the answer as soonas it flashes out, so the computation ability will be enhanced in amoment. You can use for brain training, too.With completing each training session, you will get points.Based on the total points, you will be given 30 types ofdesignations starting from "Amateur" to "Assistant Instructor" and"Full Mastership." Devote yourself to the training sessions towardthe highest designation!■Explanations for functions・Freely set up the hours and the quantity of problems of fourarithmetic operations (+, -, X, ÷).・"Training - Character" Practise the handwriting entries of numeric characters. Repeatedlypractise to make handwritten numeric characters recognized.・"Training - time" Measure how many problems you can solve in a certain time. The topten records will be automatically registered.・"Training - quantity" Measure how many seconds you need to solve a certain quantity ofproblems. The top ten records will be automatically registered.・"Dueling" Select the limitation of time (30 seconds, 60 seconds, and 90seconds) and that of the quantity of problems (10 problems, 30problems, and 50 problems), and match the CPU in each category.The top ten records will be automatically registered.・"A Letter of Challenge" You can save and send the records in coordination with theapplications (such as e-mail software, Twitter, Facebook) installedwith the devices.・Delete the records with "Setup" on the desktop.
Yubi-Hissan 4nensei 1.1.2
Get the invaluable skill of computing!!The Japanese people are very famous for their ability ofmathematics. Particularly, their skills of computing are amazing tothe extent that many countries in the world try to adopt itsmethods of studying mathematics. This time, we, Bunkeido, willintroduce one of the most important methods: the Japanese style ofdoing the sums on paper![The outline of the product]This product enables elementary school students to learn the rightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistory of publishing a variety of teaching materials and inventingthe valuable teaching tools. This time, by applying its valuableknowhow, Bunkeido succeeded in establishing the significant threesteps method that lets elementary school students master the way ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in the screen.Therefore, you can put each figure in each cell. A system wouldcognize both final answers and figures written in the process ofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in a correctposition will be set. Thus, you will be able to put figures inright positions. The system would judge only your finalanswer.Step3 ⇒ You will put figures in the blanks to write the process ofcomputing without any help. The system would judge only your finalanswer.*You can confirm whether your answer is correct or wrong by puttinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did in anotebook, since you directly write figures on the screen with yourfinger or a stylus pen.・This product will let you avoid making mistakes in placing figuresin each position.・The product sets computational problems in ascending order ofdifficulty. That is why you can steadily improve your calculatingability.・You can easily know where you make a mistake because of the systemattached to Step1. The system checks each figure you write.★Our product lets you study as if you were playing a videogame!You will acquire medals and points when you get a perfect score oneach stage on the map. You will advance your adventure in the gameby winning the matches of computing against the enemies that wouldshow up in each stage.*At the stages where the enemies appear (practical exercises), youmust try to calculate in the style of Step3. The length of the timewhich it takes for you to finish computing would be recorded.[Functions]・A release version comprises the computational problems of fourarithmetic operations that should be learnt between 2nd grade and5th grade in elementary school.・Besides the formal stages, the trial stage is provided so thatusers who are new to the product can be accustomed to writingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advance youradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers of themedals and the points that you have got so far.
Yubi-Hissan 4nensei trial 1.1.2
Get the invaluable skill of computing!!The Japanese people are very famous for their abilityofmathematics. Particularly, their skills of computing are amazingtothe extent that many countries in the world try to adoptitsmethods of studying mathematics. This time, we, Bunkeido,willintroduce one of the most important methods: the Japanese styleofdoing the sums on paper![The outline of the product]This product enables elementary school students to learn therightway of doing the sums on paper pleasantly.★Bunkeido, Inc. is a publishing corporation with the longhistoryof publishing a variety of teaching materials and inventingthevaluable teaching tools. This time, by applying itsvaluableknowhow, Bunkeido succeeded in establishing the significantthreesteps method that lets elementary school students master theway ofdoing sums of paper!Step1 ⇒ Cells to fill with figures will appear in thescreen.Therefore, you can put each figure in each cell. A systemwouldcognize both final answers and figures written in the processofdoing sums on paper.Step2 ⇒ Vertical lines that help you place each figure in acorrectposition will be set. Thus, you will be able to put figuresinright positions. The system would judge only yourfinalanswer.Step3 ⇒ You will put figures in the blanks to write the processofcomputing without any help. The system would judge only yourfinalanswer.*You can confirm whether your answer is correct or wrong byputtinga “checking” button.〔○: correct; ✔: wrong〕Advantage of using our product!!・You can do computation practice as if you actually did inanotebook, since you directly write figures on the screen withyourfinger or a stylus pen.・This product will let you avoid making mistakes in placingfiguresin each position.・The product sets computational problems in ascending orderofdifficulty. That is why you can steadily improve yourcalculatingability.・You can easily know where you make a mistake because of thesystemattached to Step1. The system checks each figure youwrite.★Our product lets you study as if you were playing avideogame!You will acquire medals and points when you get a perfect scoreoneach stage on the map. You will advance your adventure in thegameby winning the matches of computing against the enemies thatwouldshow up in each stage.*At the stages where the enemies appear (practical exercises),youmust try to calculate in the style of Step3. The length of thetimewhich it takes for you to finish computing would berecorded.[Functions]・A release version comprises the computational problems offourarithmetic operations that should be learnt between 2nd gradeand5th grade in elementary school.・Besides the formal stages, the trial stage is provided sothatusers who are new to the product can be accustomed towritingfigure on the screen.・The product adopts the superb three steps method.**Please check the specific explanation mentioned above.・Clicking “HELP” button will give you advice on how to advanceyouradventure and the way of solving the math problems.・Clicking “Check my score” will let you know the numbers ofthemedals and the points that you have got so far.